Content
December 2011, Volume 42, Issue 6
- 803-821 Estimating Iraqi Weapons of Mass Destruction
by William J. Lahneman & Hugo A. Keesing - 822-824 Association News & Notes
by Songsri Soranastaporn & Esther MacCallum-Stewart & Marinka Copier & Songsri Soranastaporn & Kalayanee Jitgarun
October 2011, Volume 42, Issue 5
- 545-570 R. Garry Shirts
by Richard L. Dukes & Sandra M. Fowler & Bernie DeKoven - 571-588 MONOPOLY and Critical Theory
by Maria Paino & Jeffrey Chin - 590-595 Design for Engaging Experience and Social Interaction
by Casper Harteveld & Eleonore ten Thij & Marinka Copier - 596-609 Game Engagement Theory and Adult Learning
by Nicola Whitton - 610-631 Beyond Iconic Simulation
by Joris Dormans - 632-655 Electroencephalographic Assessment of Player Experience
by Lennart E. Nacke & Sophie Stellmach & Craig A. Lindley - 656-673 User Experience in Digital Games
by Jari Takatalo & Jukka Häkkinen & Jyrki Kaistinen & Göte Nyman - 674-679 Association News & Notes
by Songsri Soranastaporn & M. P. Schijven & Toshiko Kikkawa & Richard L. Dukes
August 2011, Volume 42, Issue 4
- 418-422 History and Simulation/Gaming: Living With Two Solitudes
by Pierre Corbeil - 423-440 Computerized History Games: Narrative Options
by Kevin Kee - 441-461 Simulating History to Understand International Politics
by Kimberly Weir & Michael Baranowski - 462-475 Validity of a Simulation Game as a Method for History Teaching
by Pierre Corbeil & Dany Laveault - 476-480 Introducing History Into STARPOWER
by Pierre Corbeil - 481-495 Modding the History of Science: Values at Play in Modder Discussions of Sid Meier’s CIVILIZATION
by Trevor Owens - 496-525 SENATE BARON: A Simulation of Politics in the U.S. Senate, 1933-1942
by John E. Moser - 526-528 Simulation/Game Review: COMMAND DECISION GAMES. In Armchair General magazine (six games/issues per year). J. D. Morelock (Ed.). Thousand Oaks, CA: Armchair General1
by Pierre Corbeil - 529-537 Association News & Notes
by N/A
June 2011, Volume 42, Issue 3
- 281-288 Biography and Discipline: Key Players in Simulation/Gaming
by Toshiko Kikkawa & David Crookall - 290-293 Remembering Harold Guetzkow
by Daniel Druckman - 295-300 Harold Guetzkow: A Scholar’s Scholar
by Chadwick F. Alger - 301-307 A Scholar and a Simulation Ahead of Their Time: Memories of Harold Guetzkow
by Kenneth Janda - 308-313 My Mentored Relationship With Harold Guetzkow
by Richard W. Chadwick - 314-322 The Influence of Harold Guetzkow: Scholarship and Values
by Daniel Druckman - 323-328 Simulations as Rhetorical and Discursive Exercises: Memories of Guetzkow
by Cleo H. Cherryholmes - 329-334 A Mentor’s Mentor: Remembering Harold Guetzkow
by Harry Targ - 335-337 Harold Guetzkow’s Legacy
by James N. Druckman - 338-341 Working With Harold Guetzkow: Reflections From a Last Link in the Chain
by Kent J. Kille - 342-358 Origin and Evolution of Policy Simulation: A Personal Journey
by Richard D. Duke - 359-371 The Gamer Who Became Me
by John Lobuts Jr. - 372-383 A First Life With Computerized Business Simulations
by Precha Thavikulwat - 384-396 In Search of Effective Methodology for Organizational Learning: A Japanese Experience
by Shigehisa Tsuchiya - 397-404 Just Running Around: Some Reminiscences of Early Simulation/Gaming in the United Kingdom
by Morry van Ments
April 2011, Volume 42, Issue 2
- 146-150 Philosophy and Simulation
by David Crookall - 151-154 Philosophical and Epistemological Issues in Simulation and Gaming
by Till Grüne-Yanoff & Stéphanie Ruphy & John Simpson & Paul Weirich - 155-176 The Explanatory Power of Models and Simulations: A Philosophical Exploration
by Paul Weirich - 177-194 Limits to Modeling: Balancing Ambition and Outcome in Astrophysics and Cosmology
by Stéphanie Ruphy - 195-211 Identity Crisis: Simulations and Models
by John Simpson - 212-224 Generation of Evidence in Simulation Runs: Interlinking With Models for Predicting Weather and Climate Change
by Gabriele Gramelsberger - 225-242 Agent-Based Models as Policy Decision Tools: The Case of Smallpox Vaccination
by Till Grüne-Yanoff - 243-264 A Plea for (Good) Simulations: Nudging Economics Toward an Experimental Science
by Julian Reiss - 265-269 Fiendishly Difficult Questions: Possible Limits and Aesthetic Pleasures of Simulation
by Warren Thorngate - 270-275 Association News & Notes
by N/A
February 2011, Volume 42, Issue 1
- 5-8 Paddy Griffith-1947-2010
by John Curry & Donald Featherstone - 9-26 Developing High-Fidelity Health Care Simulation Scenarios: A Guide for Educators and Professionals
by Guillaume Alinier - 27-42 An Experimental Study of the Reputation Mechanism in a Business Game
by Marco Greco & Antonio Maurizio Branca & Gianfranco Morena - 43-63 Learning in Single-Versus Multiplayer Games: The More the Merrier?
by Casper Harteveld & Geertje Bekebrede - 64-84 Improving Transfer of Learning: Relationship to Methods of Using Business Simulation
by Brad W. Mayer & Kathleen M. Dale & Katherine A. Fraccastoro & Gisele Moss - 85-99 Dynamics of Student Cognitive-Affective Transitions During a Mathematics Game
by Ma. Mercedes T. Rodrigo - 100-117 Researching Travel Behavior and Adaptability: Using a Virtual Reality Role-Playing Game
by Montira Watcharasukarn & Susan Krumdieck & Richard Green & André Dantas - 118-122 A “Gamer†in Many Areas
by Philip H. Anderson - 123-126 Report on the 2008 ISAGA Summer School
by Marleen van de Westelaken - 127-130 Changing the World Through Meaningful Play: Report on the 2010 ISAGA Conference
by Elizabeth Murff - 131-137 Association News & Notes
by N/A - 138-138 Erratum
by N/A
December 2010, Volume 41, Issue 6
- 796-823 Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey
by Gabriel Wainer & Qi Liu & Olivier Dalle & Bernard P. Zeigler - 824-843 Why Simulation Games Work-In Search of the Active Substance: A Synthesis
by Gert Jan Hofstede & Léon de Caluwé & Vincent Peters - 844-868 Time in Video Games: A Survey and Analysis
by José P. Zagal & Michael Mateas - 869-897 Profiling 40 Years of Research in Simulation & Gaming
by Johanna Bragge & Precha Thavikulwat & Juuso Töyli - 898-920 Serious Games, Debriefing, and Simulation/Gaming as a Discipline
by David Crookall
October 2010, Volume 41, Issue 5
- 641-662 A Blend of Planning and Learning: Simplifying a Simulation Model of National Development
by Birgit Kopainsky & Matteo Pedercini & PÃ¥l I. Davidsen & Stephen M. Alessi - 663-680 A Systemic-Constructivist Approach to the Facilitation and Debriefing of Simulations and Games
by Willy Christian Kriz - 681-693 Facilitator, Researcher, Politician, Magician
by Anne Herbert - 694-704 How We Think and Talk About Facilitation
by Fumitoshi Kato - 705-723 Educational Validity of Business Gaming Simulation: A Research Methodology Framework
by Andrew J. Stainton & Johnnie E. Johnson & Edward P. Borodzicz - 724-742 Effects of Third Person Perspective on Affective Appraisal and Engagement: Findings From SECOND LIFE
by Ellen L. Schuurink & Alexander Toet - 743-766 Assimilation of Public Policy Concepts Through Role-Play: Distinguishing Rational Design and Political Negotiation
by Pieter W. G. Bots & F. Pieter Wagenaar & Rolf Willemse - 767-786 Programmatic and Participatory: Two Frameworks for Classifying Experiential Change Implementation Methods
by Travis L. Russ - 787-789 Association News & Notes
by Songsri Soranastaporn
August 2010, Volume 41, Issue 4
- 457-460 Leslie Jarmon—1952-2009
by Paul Topracc & Melissa Ossian & Elizabeth Keating & Joe Sanchez - 462-462 Advanced and Lean Manufacturing and Simulation/Gaming
by David Crookall - 463-464 Exploring the Application of Simulations and Games in Advanced Manufacturing
by Lisa B. Ncube & Douglas L. McWilliams - 465-486 Teaching Lean Manufacturing With Simulations and Games: A Survey and Future Directions
by Fazleena Badurdeen & Philip Marksberry & Arlie Hall & Bob Gregory - 487-510 A Web-Based Lean Simulation Game for Office Operations: Training the Other Side of a Lean Enterprise
by Glenn W. Kuriger & Huang-da Wan & S. Moussa Mirehei & Saumya Tamma & F. Frank Chen - 511-536 An Information Provision Framework for Performance-Based Interactive eLearning Application for Manufacturing
by Janet H. Sanders & Silvanus J. Udoka - 537-552 Enhancing Lean Manufacturing Learning Experience Through Hands-On Simulation
by Isam Elbadawi & Douglas L. McWilliams & Edem G. Tetteh - 553-567 Simulation Design for Off-Line Training of Practical Lean Manufacturing Concepts for Visual Inspection
by Edem Tetteh & Douglas McWilliams - 568-586 A Simulation of Lean Manufacturing: The Lean Lemonade Tycoon 2
by Lisa B. Ncube - 587-606 Serious Video Games for Health: How Behavioral Science Guided the Development of a Serious Video Game
by Debbe Thompson & Tom Baranowski & Richard Buday & Janice Baranowski & Victoria Thompson & Russell Jago & Melissa Juliano Griffith - 607-629 Literary and Historical 3D Digital Game—Based Learning: Design Guidelines
by David O. Neville & Brett E. Shelton - 630-635 Association News & Notes
by N/A
June 2010, Volume 41, Issue 3
- 293-315 Analyzing Conflict Dynamics With the Aid of an Interactive Microworld Simulator of a Fishing Dispute
by Ranan D. Kuperman - 316-340 Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
by Casper Harteveld & Rui Guimarães & Igor S. Mayer & Rafael Bidarra - 341-359 Incorporating Customer Lifetime Value Into Marketing Simulation Games
by Hugh M. Cannon & James N. Cannon & Manfred Schwaiger - 360-373 Video Game-Based Methodology for Business Research
by Larry L. Lawson & Catherine L. Lawson - 374-389 Debriefing in Moodle: Written feedback on trust and knowledge sharing in a social dilemma game
by Margaret Oertig - 390-399 Debriefing a Health-Related Educational Game: A Case Study
by Jeffrey L. Lennon - 400-417 Using Gaming Literacies to Cultivate New Literacies
by Hui-Yin Hsu & Shiang-Kwei Wang - 418-431 Database Manager
by Andrew Martin - 432-444 Operations Strategy with Paper Boats
by Narendar Sumukadas - 445-450 Association News & Notes
by Songsri Soranastaporn
April 2010, Volume 41, Issue 2
- 145-169 Games for traffic education: An experimental study of a game-based driving simulator
by Per Backlund & Henrik Engström & Mikael Johannesson & Mikael Lebram - 170-186 Theorizing on the Treatment of Time in Simulation Gaming
by Timo Lainema - 187-207 One for All and All for One: Using Multiple Identification Theory Simulations to Build Cooperative Attitudes and Behaviors in a Middle Eastern Conflict Scenario
by Robert Howard Williams & Alexander Jonathan Williams - 208-230 A constructivist approach to designing business simulations for strategic management
by Precha Thavikulwat & Sharma Pillutla - 231-237 Simulation in Sport Finance
by Joris Drayer & Dan Rascher - 238-259 Orientations to Video Games Among Gender and Age Groups
by Bradley S. Greenberg & John Sherry & Kenneth Lachlan & Kristen Lucas & Amanda Holmstrom - 260-277 Urban Sprawl: Using a Game to Sensitize Stakeholders to the Interdependencies Among Actors’ Preferences
by Diana Reckien & Klaus Eisenack - 278-285 Association News & Notes
by N/A
February 2010, Volume 41, Issue 1
- 6-19 The Long History of Gaming in Military Training
by Roger Smith - 20-50 The Philosophy and Epistemology of Simulation: A Review
by Till Grüne-Yanoff & Paul Weirich - 51-71 Gender, Simulation, and Gaming: Research Review and Redirections
by Jennifer Jenson & Suzanne de Castell - 72-93 Computerized Games and Simulations in Computer-Assisted Language Learning: A Meta-Analysis of Research
by Mark Peterson - 94-115 Intercultural Simulation Games: A Review (of the United States and Beyond)
by Sandra M. Fowler & Margaret D. Pusch - 116-131 Toward Endemic Deployment of Educational Simulation Games: A Review of Progress and Future Recommendations
by Jonathan Moizer & Jonathan Lean - 132-139 Association News & Notes
by N/A
December 2009, Volume 40, Issue 6
- 726-751 Large Emergency-Response Exercises: Qualitative Characteristics - A Survey
by Yang-Im Lee & Peter Trim & Julia Upton & David Upton - 752-801 Advances in Games Technology: Software, Models, and Intelligence
by Edmond Prakash & Geoff Brindle & Kevin Jones & Suiping Zhou & Narendra S. Chaudhari & Kok-Wai Wong - 802-824 A Review of Humor for Computer Games: Play, Laugh and More
by Claire Dormann & Robert Biddle - 825-862 The Gaming of Policy and the Politics of Gaming: A Review
by Igor S. Mayer
October 2009, Volume 40, Issue 5
- 585-585 Yoshinobu Kumata—1939-2009
by Toshiyuki Kaneda - 587-601 It Is Not Just a Game!
by Martin Shubik - 602-625 Playful Urban Spaces
by Adriana de Souza e Silva & Larissa Hjorth - 626-644 Promoting Social and Emotional Learning With Games
by Robyn Hromek & Sue Roffey - 645-668 Playing to Learn: A Review of Physical Games in Second Language Acquisition
by Brian Tomlinson & Hitomi Masuhara - 669-687 Digital Games in eLearning Environments
by Pablo Moreno-Ger & Daniel Burgos & Javier Torrente - 688-710 Challenges of Online Game Development: A Review
by Graham Morgan
August 2009, Volume 40, Issue 4
- 446-463 Terminological Ambiguity
by Jan H. G. Klabbers - 464-487 Developments in Business Gaming
by A.J. Faria & David Hutchinson & William J. Wellington & Steven Gold - 488-512 Social Choice in a Computer-Assisted Simulation
by Precha Thavikulwat - 513-527 Simulation, Rhetoric, and Policy Making
by Warren Thorngate & Mahin Tavakoli - 528-552 Nursing Simulation: A Review of the Past 40 Years
by Wendy M. Nehring & Felissa R. Lashley - 553-568 Assessment in Simulation and Gaming
by Jeffrey Chin & Richard Dukes & William Gamson - 569-576 Association News & Notes
by Songsri Soranastaporn & Annette L. Halpin & Esther MacCallum-Stewart & Vinod Dumblekar & Thomas Eberle & Toshiko Kikkawa & Richard L. Dukes & Thomas Eberle & Margaret D. Pusch & Kevin Low & Songsri Soranastaporn & Kalayanee Jitgarun
June 2009, Volume 40, Issue 3
- 290-296 Evolving
by David Crookall - 297-327 The Learning Way
by Alice Y. Kolb & David A. Kolb - 328-376 Performance Measurement in Simulation-Based Training
by Eduardo Salas & Michael A. Rosen & Janet D. Held & Johnny J. Weissmuller - 377-403 Video Game Effects—Confirmed, Suspected, and Speculative
by Christopher P. Barlett & Craig A. Anderson & Edward L. Swing - 404-424 Hybrid Reality and Location-Based Gaming: Redefining Mobility and Game Spaces in Urban Environments
by Adriana de Souza e Silva - 425-431 Association News & Notes
by Annette L. Halpin & Vinod Dumblekar & Thomas Eberle & Toshiko Kikkawa & Richard L. Dukes & Thomas Eberle & Margaret D. Pusch & Kevin Low & Songsri Soranastaporn & Kalayanee Jitgarun - 432-435 Recent references
by N/A
April 2009, Volume 40, Issue 2
- 162-163 Coming of Age
by David Crookall - 164-192 Games and Terrorism
by Todd Sandler & Kevin Siqueira - 193-216 Business Simulations and Cognitive Learning
by Philip H. Anderson & Leigh Lawton - 217-266 Relationships Between Game Attributes and Learning Outcomes
by Katherine A. Wilson & Wendy L. Bedwell & Elizabeth H. Lazzara & Eduardo Salas & C. Shawn Burke & Jamie L. Estock & Kara L. Orvis & Curtis Conkey - 267-279 Computerized Simulation in the Social Sciences
by G. David Garson
February 2009, Volume 40, Issue 1
- 5-7 Harold S. Guetzkow
by David Crookall & Michael D. Ward & Daniel Guetzkow - 8-26 Acting, Knowing, Learning, Simulating, Gaming
by David Crookall & Warren Thorngate - 28-29 Bridging the Gap
by Willy Christian Kriz - 30-47 The Saga of ISAGA
by Jan H. G. Klabbers - 48-67 Perspective Making
by Timo Lainema - 68-83 Learning Through Business Games
by Richard Fortmüller - 84-97 Microworld Development
by Mathias M. Fischer & Federico Barnabè - 98-109 The Ten Commandments for Translating Simulation Results Into Real-life Performance
by Ivo Wenzler - 110-133 Putting Theory-Oriented Evaluation Into Practice
by Jan Hense & Willy Christian Kriz & Joseph Wolfe - 134-146 Pasta Wars
by Noam Ebner & Yifat Winkler - 147-149 Book Review: Klabbers, J. H. G. (2006). The Magic Circle: Principles of Gaming and Simulation. Rotterdam: Sense Publishers. 332 pages. ISBN 90-8790-006-6 (paperback); ISBN 90-8790-007-4 (hardback)
by Amparo GarcÃa-Carbonell & Beverly Rising - 150-154 Association News & Notes
by N/A
December 2008, Volume 39, Issue 4
- 453-464 Walking out of two-level social traps (with a little help from my friends)
by Brian R. Urlacher - 465-497 Onstage or behind the scenes? Relative learning benefits of simulation role-play and design
by Daniel Druckman & Noam Ebner - 498-514 Combining role-playing games and policy simulation exercises: An experience with Moroccan smallholder farmers
by Mathieu Dionnet & Marcel Kuper & Ali Hammani & Patrice Garin - 515-527 Emergency response: Elearning for paramedics and firefighters
by Nancy Taber - 528-539 The effects of the presence and contexts of video game violence on children: A longitudinal study in Japan
by Akiko Shibuya & Akira Sakamoto & Nobuko Ihori & Shintaro Yukawa - 540-557 Reducing the risk of becoming a victim of terrorism while on international business assignments
by B. Elango & Lee A. Graf & Masoud Hemmasi - 558-576 It's COWANBUNGA time: Setting up shop in a foreign country
by Ruth B. McKay & Ed Chung - 577-584 Association News & Notes
by N/A
September 2008, Volume 39, Issue 3
- 313-314 Editorial: eGames and adaptive eLearning
by David Crookall - 316-318 Guest Editorial: eGames and adaptive eLearning: A practical approach
by Baltasar Fernández-Manjón & Daniel Burgos Griff & Richards Guest - 319-337 The usability of a commercial game physics engine to develop physics educational materials: An investigation
by Colin B. Price - 338-352 EMERGO: A methodology and toolkit for developing serious games in higher education
by Rob J. Nadolski & Hans G. K. Hummel & Henk J. van den Brink & Ruud E. Hoefakker & Aad Slootmaker & Hub J. Kurvers & Jeroen Storm - 353-378 Teaching with game-based learning management systems: Exploring a pedagogical dungeon
by Thibault Carron & Jean-Charles Marty & Jean-Mathias Heraud - 379-398 When worlds collide: Developing game-design partnerships in universities
by Martin A. Lynch & Richard J. Tunstall - 399-413 Integrating an educational 3D game in Moodle
by Carina S. González & Francisco Blanco - 414-431 Building adaptive game-based learning resources: The integration of IMS Learning Design and
by Daniel Burgos & Pablo Moreno-Ger & José Luis Sierra & Baltasar Fernández-Manjón & Marcus Specht & Rob Koper - 432-440 BIT BY BIT: A game simulating natural language processing in computers
by Taichi Kato & Chuichi Arakawa - 441-446 Association news & notes
by N/A
June 2008, Volume 39, Issue 2
- 161-163 Alan Coote, Gary Gygax, Language socialization
by David Crookall - 164-165 Alan Coote (1944-2007)
by Danny Saunders - 166-167 Gary Gygax (1938-2008)
by Pierre Corbeil - 168-181 Examining the societal impacts of nanotechnology through simulation: NANO SCENARIO
by Leslie Jarmon & Elizabeth Keating & Paul Toprac - 183-183 Language socialization
by Gene Halleck - 184-197 Breaking frame in a role-play simulation: A language socialization perspective
by Laurie Schick - 198-208 Internet chat in simulations: Taking BULLYING online
by Emily Blackshear Hull - 209-239 How a deaf boy gamed his way to second-language acquisition: Tales of intersubjectivity
by Tânia Gastão Saliés & Priscila Starosky - 240-252 Role-play and language socialization among bilingual Korean children in the United States
by Seongwon Yun - 253-265 Facilitating conversations across time: Using simulations in living history training
by Mary Theresa Seig - 266-281 BULLYING: A ready-to-use simulation
by Gene B. Halleck - 282-301 NANO SCENARIO: Role-playing to appreciate the societal effects of nanotechnology
by Leslie Jarmon & Elizabeth Keating - 302-306 Association news & notes
by N/A
March 2008, Volume 39, Issue 1
- 5-5 Artificial intelligence and simulation
by David Crookall - 7-9 Artificial intelligence and simulation
by Levent Yilmaz & Tuncer Oren & Precha Thavikulwat - 10-38 Integrating crowd-behavior modeling into military simulation using game technology
by Frederic D. McKenzie & Mikel D. Petty & Paul A. Kruszewski & Ryland C. Gaskins & Quynh-Anh H. Nguyen & Jennifer Seevinck & Eric W. Weisel - 39-63 Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
by Michael W. Dobson & Daniel Ha - 64-82 Creating physically embodied agents using realistic human motion models
by Gita Sukthankar & Michael Mandel & Katia Sycara - 83-100 A personality-based simulation of bargaining in e-commerce
by Faria Nassiri-Mofakham & Nasser Ghasem-Aghaee & Mohammad Ali Nematbakhsh & Ahmad Baraani-Dastjerdi - 101-117 Visualization and rule validation in human-behavior representation
by Lisa Jean Moya & Frederic D. McKenzie & Quynh-Anh H. Nguyen - 118-125 A lesson learned through gaming
by Ludovic M. Kovalik & Doina L. Kovalik - 126-136 The life of a simulation: Programmatic promises and pitfalls
by Rebecca L. Damron - 137-146 THE ITA PROBLEM: A ready-to-use simulation
by Gene B. Halleck - 147-153 Association news & notes
by N/A
December 2007, Volume 38, Issue 4
- 453-471 In pursuit of peace: Attitudinal and behavioral change with simulations and Multiple Identification Theory
by Robert Howard Williams & Alexander Jonathan Williams - 472-493 Role-playing games for capacity building in water and land management: Some Brazilian experiences
by Maria Eugênia Camargo & Pedro Roberto Jacobi & Raphaèle Ducrot - 494-511 Who wants to terminate the game? The role of vested interests and metaplayers in the ATOLLGAME experience
by Anne Dray & Pascal Perez & Christophe Le Page & Patrick D'Aquino & Ian White - 512-532 Functional design of games to support natural resource management policy development
by Pieter Bots & Els van Daalen - 533-535 Simulation in second language acquisition: Part 3
by Gene B. Halleck - 536-545 Television quiz show simulation
by Jonnie Lynn Hill - 546-555 Teaching academic discussion skills with a card game
by Curt Reese & Terri Wells