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Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER

Author

Listed:
  • Casper Harteveld

    (Delft University of Technology, the Netherlands, c.harteveld@tudelft.nl)

  • Rui Guimarães

    (Delft University of Technology, the Netherlands, rui.guimaraes@gmail.com)

  • Igor S. Mayer

    (Delft University of Technology, the Netherlands, i.s.mayer@tudelft.nl)

  • Rafael Bidarra

    (Delft University of Technology, the Netherlands, a.r.bidarra@tudelft.nl)

Abstract

Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER , a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a multiobjective problem in which trade-offs need to be made. Making these trade-offs takes place in a design space defined by three equally important components: (a) Play, (b) Meaning, and (c) Reality. The various tensions between these three components result in design dilemmas and trilemmas that make it difficult to balance a serious game. Each type of tension is illustrated with one or more examples from the design of LEVEE PATROLLER.

Suggested Citation

  • Casper Harteveld & Rui Guimarães & Igor S. Mayer & Rafael Bidarra, 2010. "Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER," Simulation & Gaming, , vol. 41(3), pages 316-340, June.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:3:p:316-340
    DOI: 10.1177/1046878108331237
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