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Why Simulation Games Work-In Search of the Active Substance: A Synthesis

Author

Listed:
  • Gert Jan Hofstede

    (Wageningen University, Wageningen, the Netherlands, Delft University, Delft, the Netherlands, gertjan.hofstede@wur.nl)

  • Léon de Caluwé

    (Twynstra Gudde, Amersfoort, the Netherlands, Vrije Universiteit, Amsterdam, the Netherlands, lca@tg.nl)

  • Vincent Peters

    (Samenspraak Advies, Nijmegen, the Netherlands, Vincent@samenspraakadvies.nl)

Abstract

In this article, the authors reflect on the question why simulation games are such an effective tool for learning. The article is based on the authors’ experience and that of many other practitioners in the field. The article posits that it is the confluence of systemic knowledge, practice, emotional involvement, and social embeddedness that creates the potential to achieve results that no other methods can match. A simulation game run constitutes a bout of individual and collective purposeful action by an individual or a group formed specifically for that purpose. People have evolved to be supremely good at just that. Simulation games can teach systemic knowledge, and they can enable participants to try out organizational changes. This potential is not always realized, however. Game runs are “alive†and variable, and this is a risky strength. They activate not only the explicit rules but also the hidden cultural rules of the participants. This can lead to memorable learning as well as to frustration, particularly when games are used across cultures. The article specifies reasons why games could fail and offers ways to avoid these pitfalls. It shows that experience and craftsmanship are needed in game design, facilitation, and debriefing.

Suggested Citation

  • Gert Jan Hofstede & Léon de Caluwé & Vincent Peters, 2010. "Why Simulation Games Work-In Search of the Active Substance: A Synthesis," Simulation & Gaming, , vol. 41(6), pages 824-843, December.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:6:p:824-843
    DOI: 10.1177/1046878110375596
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