IDEAS home Printed from https://ideas.repec.org/a/sae/simgam/v41y2010i6p796-823.html
   My bibliography  Save this article

Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey

Author

Listed:
  • Gabriel Wainer

    (Carleton University, Ottawa, Ontario, Canada, gwainer@sce.carleton.ca)

  • Qi Liu

    (Carleton University, Ottawa, Ontario, Canada, liuqi@sce.carleton.ca)

  • Olivier Dalle

    (Université de Nice-Sophia Antipolis, Nice, France, INRIA Sophia Antipolis (CRISAM), Sophia Antipolis, Nice, France, olivier.dalle@sophia.inria.fr)

  • Bernard P. Zeigler

    (University of Arizona, Tucson, AZ, USA, zeigler@ece.arizona.edu)

Abstract

Cellular automata were designed by John von Neumann in the 1940s, as a mathematical abstraction for modeling self-replicating algorithms. Since then, cellular automata have been widely studied theoretically and evolved into multiple variants. In the 1970s, Bernard P. Zeigler proposed a formalism rooted on systems theory principles, named DEVS (discrete-event systems specifications), which paved the way for component-based modeling and simulation and related methodologies. The purpose of this article is to survey how cellular automata and its variant, called cell-DEVS, may be used to implement computer simulations that can be used as digital serious games. The authors illustrate that implementation through some of the practical applications of such cellular automata. They show various serious game applications using real case studies: first, a simple bouncing ball and pinball game, a particle collision model, another on gossip propagation, and an application on human behavior at a metro station.Then, they show an application to social simulation using a voters game, a theoretical application (a model called Daisy World, which is derived from Gaia theory), and applications to physical phenomena such as a sandpile formation model or, finally, a three-dimensional model of a “virtual clay†that changes its shape when it is subject to pressure effects.

Suggested Citation

  • Gabriel Wainer & Qi Liu & Olivier Dalle & Bernard P. Zeigler, 2010. "Applying Cellular Automata and DEVS Methodologies to Digital Games: A Survey," Simulation & Gaming, , vol. 41(6), pages 796-823, December.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:6:p:796-823
    DOI: 10.1177/1046878110378708
    as

    Download full text from publisher

    File URL: https://journals.sagepub.com/doi/10.1177/1046878110378708
    Download Restriction: no

    File URL: https://libkey.io/10.1177/1046878110378708?utm_source=ideas
    LibKey link: if access is restricted and if your library uses this service, LibKey will redirect you to where you can use your library subscription to access this item
    ---><---

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:sae:simgam:v:41:y:2010:i:6:p:796-823. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    We have no bibliographic references for this item. You can help adding them by using this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: SAGE Publications (email available below). General contact details of provider: .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.