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Building adaptive game-based learning resources: The integration of IMS Learning Design and

Author

Listed:
  • Daniel Burgos

    (Open University of the Netherlands, daniel.burgos@atosresearch.eu)

  • Pablo Moreno-Ger

    (Complutense University of Madrid, Spain, pablom@fdi.ucm.es)

  • José Luis Sierra

    (Complutense University of Madrid, Spain, jlsierra@fdi.ucm.es)

  • Baltasar Fernández-Manjón

    (Complutense University of Madrid, Spain, balta@fdi.ucm.es)

  • Marcus Specht

    (Open University of the Netherlands, marcus.specht@ou.nl)

  • Rob Koper

    (Open University of the Netherlands, rob.koper@ou.nl)

Abstract

IMS Learning Design (IMS-LD) is a specification to create units of learning (UoLs), which express a certain pedagogical model or strategy (e.g., adaptive learning with games). However, the authoring process of a UoL remains difficult because of the lack of high-level authoring tools for IMS-LD, even more so when the focus is on specific topics, such as educational eGames. However, external tools that are not specifically IMS-LD oriented can be used. In this case, the main challenge is the integration between these external resources developed with other technologies and the personalized learning experience of an IMS-LD UoL. In this article, the authors use the project to develop conversational games that are integrated with IMS-LD UoLs to improve personalized learning. The main contribution of this setting is the integration of both parts, the IMS-LD specification and , and the communication that enables a mutual influence of the adaptive learning experience.

Suggested Citation

  • Daniel Burgos & Pablo Moreno-Ger & José Luis Sierra & Baltasar Fernández-Manjón & Marcus Specht & Rob Koper, 2008. "Building adaptive game-based learning resources: The integration of IMS Learning Design and," Simulation & Gaming, , vol. 39(3), pages 414-431, September.
  • Handle: RePEc:sae:simgam:v:39:y:2008:i:3:p:414-431
    DOI: 10.1177/1046878108319595
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