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Assimilation of Public Policy Concepts Through Role-Play: Distinguishing Rational Design and Political Negotiation

Author

Listed:
  • Pieter W. G. Bots

    (Delft University of Technology, Delft, The Netherlands, p.w.g.bots@tudelft.nl)

  • F. Pieter Wagenaar

    (Vrije Universiteit Amsterdam, Amsterdam, The Netherlands, fp.wagenaar@fsw.vu.nl)

  • Rolf Willemse

    (Rotterdam Audit Office, Rotterdam, The Netherlands, r.willemse@rekenkamer.rotterdam.nl)

Abstract

One important objective of introductory courses in public administration is to sensitize students to the difference between two concepts: substantive rationality and political rationality. Both types of rationality play an important role in policy processes. Yet, although the difference is straightforward in theory, and is addressed and well-illustrated in most standard textbooks on public administration, students seem to have difficulty internalizing it. This article reports on our findings from a role-playing game designed to make students experience the difference between policy making as a process of rational design and policy making as a process of political negotiation. We conducted an experiment involving a large group of students enrolled in a first year, one-semester course, and a control group of students who enrolled in the same course 1 year later. The former were tested four times (start of the course, immediately before and after playing the game, and 3 months later) and the latter two times (at the start of the course and at the exam) for their understanding of how policy making—as-rational-design and policy making—as-political-negotiation differ on seven characteristics. Comparison of test results obtained before and after the role-play indicates a positive learning effect for some characteristics, and a negative learning effect for others.

Suggested Citation

  • Pieter W. G. Bots & F. Pieter Wagenaar & Rolf Willemse, 2010. "Assimilation of Public Policy Concepts Through Role-Play: Distinguishing Rational Design and Political Negotiation," Simulation & Gaming, , vol. 41(5), pages 743-766, October.
  • Handle: RePEc:sae:simgam:v:41:y:2010:i:5:p:743-766
    DOI: 10.1177/1046878109353468
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