Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research
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DOI: 10.1177/1046878119901286
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References listed on IDEAS
- Jason S. Wu & Joey J. Lee, 2015. "Climate change games as tools for education and engagement," Nature Climate Change, Nature, vol. 5(5), pages 413-418, May.
- Benjamin Hoy, 2018. "Teaching History With Custom-Built Board Games," Simulation & Gaming, , vol. 49(2), pages 115-133, April.
- Johanna Skillen & Valérie-D. Berner & Katja Seitz-Stein, 2018. "The rule counts! Acquisition of mathematical competencies with a number board game," The Journal of Educational Research, Taylor & Francis Journals, vol. 111(5), pages 554-563, September.
- Ping-Han Cheng & Ting-Kuang Yeh & Jen-Che Tsai & Ching-Rong Lin & Chun-Yen Chang, 2019. "Development of an Issue-Situation-Based Board Game: A Systemic Learning Environment for Water Resource Adaptation Education," Sustainability, MDPI, vol. 11(5), pages 1-17, March.
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- Miyuki Shimabukuro & Tomohiro Toki & Hitoshi Shimabukuro & Yoshiaki Kubo & Soyo Takahashi & Ryuichi Shinjo, 2022. "Development and Application of an Environmental Education Tool (Board Game) for Teaching Integrated Resource Management of the Water Cycle on Coral Reef Islands," Sustainability, MDPI, vol. 14(24), pages 1-24, December.
- Deborah Coz & Raphaël Mathevet, 2024. "Human–Wild Boar Coexistence: A Role-Playing Game for Collective Learning and Conflict Mitigation," Sustainability, MDPI, vol. 16(9), pages 1-16, April.
- Shahreena Daud & Zarinah Abu Yazid & Norraeffa Md Taib & Mohd Zailani Othman & Idris Osman, 2024. "Evaluating the Impact of Usability Components on User Satisfaction in Educational Board Games using the MEEGA+ Framework," Information Management and Business Review, AMH International, vol. 16(2), pages 195-206.
- Willy C. Kriz, 2020. "Gaming in the Time of COVID-19," Simulation & Gaming, , vol. 51(4), pages 403-410, August.
- Jakub Swacha & Rytis Maskeliūnas & Robertas Damaševičius & Audrius Kulikajevas & Tomas Blažauskas & Karolina Muszyńska & Agnieszka Miluniec & Magdalena Kowalska, 2021. "Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game," Sustainability, MDPI, vol. 13(8), pages 1-17, April.
- Catherine Hui Tiing Wong & Melor Md Yunus, 2021. "Board Games in Improving Pupils’ Speaking Skills: A Systematic Review," Sustainability, MDPI, vol. 13(16), pages 1-11, August.
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Keywords
board games; diversity; game studies; learning; literature review; objective;All these keywords.
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