Evaluating the Impact of Usability Components on User Satisfaction in Educational Board Games using the MEEGA+ Framework
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DOI: 10.22610/imbr.v16i2(I).3821
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References listed on IDEAS
- Yi-Kai Juan & Tseng-Wei Chao, 2015. "Game-Based Learning for Green Building Education," Sustainability, MDPI, vol. 7(5), pages 1-17, May.
- Hao-Chiang Koong Lin & Yu-Hsuan Lin & Tao-Hua Wang & Lun-Ke Su & Yueh-Min Huang, 2021. "Effects of Incorporating Augmented Reality into a Board Game for High School Students’ Learning Motivation and Acceptance in Health Education," Sustainability, MDPI, vol. 13(6), pages 1-14, March.
- Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.
- Michael Crabb & Michael Heron, 2023. "Communication Challenges in Social Board Games," Simulation & Gaming, , vol. 54(5), pages 489-507, October.
- Luca Piero Vecchio & Alexia Del Greco, 2023. "Game-Based Solutions and the Plastic Problem: A Systematic Review," Sustainability, MDPI, vol. 15(6), pages 1-33, March.
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