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Gaming in the Time of COVID-19

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  • Willy C. Kriz

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Suggested Citation

  • Willy C. Kriz, 2020. "Gaming in the Time of COVID-19," Simulation & Gaming, , vol. 51(4), pages 403-410, August.
  • Handle: RePEc:sae:simgam:v:51:y:2020:i:4:p:403-410
    DOI: 10.1177/1046878120931602
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    References listed on IDEAS

    as
    1. Carlos Capelo & Ana Lorga Silva, 2020. "Optimising the Learning Potential of Simulations Through Structural Transparency and Exploratory Guidance," Simulation & Gaming, , vol. 51(4), pages 498-523, August.
    2. Neel Naik & Robert Alan Finkelstein & Joy Howell & Kapil Rajwani & Kevin Ching, 2020. "Telesimulation for COVID-19 Ventilator Management Training With Social-Distancing Restrictions During the Coronavirus Pandemic," Simulation & Gaming, , vol. 51(4), pages 571-577, August.
    3. Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.
    4. Cindy Luu & Thomas B. Talbot & Cha Chi Fung & Eyal Ben-Isaac & Juan Espinoza & Susan Fischer & Christine S. Cho & Mariam Sargsyan & Sridevi Korand & Todd P. Chang, 2020. "Development and Performance Assessment of a Digital Serious Game to Assess Multi-Patient Care Skills in a Simulated Pediatric Emergency Department," Simulation & Gaming, , vol. 51(4), pages 550-570, August.
    5. Ilana Harwayne-Gidansky & Dorene F. Balmer & Cara B. Doughty & Lori L. Scarlatos & Todd Chang & Joo Lee Song, 2020. "Practicing CPR: A Qualitative Analysis of Resident Motivation," Simulation & Gaming, , vol. 51(4), pages 524-536, August.
    6. Tara N. Cohen & Andrew C. Griggs & Joseph R. Keebler & Elizabeth H. Lazzara & Shawn M. Doherty & Falisha F. Kanji & Bruce L. Gewertz, 2020. "Using Escape Rooms for Conducting Team Research: Understanding Development, Considerations, and Challenges," Simulation & Gaming, , vol. 51(4), pages 443-460, August.
    7. Margaret Verkuyl & Lynda Atack & Krista Kamstra-Cooper & Paula Mastrilli, 2020. "Virtual Gaming Simulation: An Interview Study of Nurse Educators," Simulation & Gaming, , vol. 51(4), pages 537-549, August.
    8. Ahmad Syawaluddin & Sidrah Afriani Rachman & Khaerunnisa, 2020. "Developing Snake Ladder Game Learning Media to Increase Students’ Interest and Learning Outcomes on Social Studies in Elementary School," Simulation & Gaming, , vol. 51(4), pages 432-442, August.
    9. Saar Van Lysebetten & Frederik Anseel & Diana R. Sanchez, 2020. "The Effects of Situation Variability in a Simulation-Based Training for Implicit Innovation Knowledge," Simulation & Gaming, , vol. 51(4), pages 477-497, August.
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    Cited by:

    1. Fortunat Miarintsoa Andrianimanana & Carles Roca-Cuberes, 2021. "The Facebook Groups and Pages of Malagasy Migrants in France: Hubs of Peer-to-Peer and Spontaneous Solidarity," Social Sciences, MDPI, vol. 10(11), pages 1-14, November.
    2. Rabya Mughal & Linda J. M. Thomson & Norma Daykin & Helen J. Chatterjee, 2022. "Rapid Evidence Review of Community Engagement and Resources in the UK during the COVID-19 Pandemic: How Can Community Assets Redress Health Inequities?," IJERPH, MDPI, vol. 19(7), pages 1-18, March.

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