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Connections and Correspondences in Simulation/Gaming

Author

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  • J. Tuomas Harviainen

Abstract

This editorial presents some recent contributions in the field of game-related research, as well as discusses the contents of the issue. The field is currently engaging in much-awaited cross-pollination between different groups and traditions of game scholars, and the new works published both here and in books reflect this positive trend.

Suggested Citation

  • J. Tuomas Harviainen, 2018. "Connections and Correspondences in Simulation/Gaming," Simulation & Gaming, , vol. 49(2), pages 95-97, April.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:2:p:95-97
    DOI: 10.1177/1046878118770026
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    References listed on IDEAS

    as
    1. Benjamin Hoy, 2018. "Teaching History With Custom-Built Board Games," Simulation & Gaming, , vol. 49(2), pages 115-133, April.
    2. David I. Waddington & Thomas Fennewald, 2018. "Grim FATE: Learning About Systems Thinking in an In-Depth Climate Change Simulation," Simulation & Gaming, , vol. 49(2), pages 168-194, April.
    3. Sutheera Pruksakorn & Somboon Kiratiprayoon & Somkit Uttaranakorn & Orathai Sukreeyapongse & Pongchai Dumrongrojwatthana, 2018. "Game for Low-Formal Education Farmers to Learn How to Improve Soil Quality," Simulation & Gaming, , vol. 49(2), pages 146-167, April.
    4. Mattias Arvola & Marcus Samuelsson & Mathias Nordvall & Eva L. Ragnemalm, 2018. "Simulated Provocations: A Hypermedia Radio Theatre for Reflection on Classroom Management," Simulation & Gaming, , vol. 49(2), pages 98-114, April.
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    Cited by:

    1. Timothy C. Clapper, 2019. "Addressing Real Needs With Simulation-Based Tools and Good Research Methods," Simulation & Gaming, , vol. 50(4), pages 415-418, August.

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