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Teaching History With Custom-Built Board Games

Author

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  • Benjamin Hoy

Abstract

Purpose. This article investigated the potential of a custom-built board game as a means to teach historical empathy , improve class participation , and to improve student understanding of the limitations of archival collections. Method. Participant behavior as well as verbal and written feedback were collected during a pilot study of POLICING THE SOUND. A total of 88 undergraduate and graduate participants from History and Indigenous Studies took part during the pilot study. Results. Student participation and understanding of historical context improved during the game. While graduate and undergraduate students showed similarity in their enjoyment of the game and their belief that it made historical arguments, the curricular differences in graduate and undergraduate programs influenced how each group approached the game. Conclusion. Participant feedback, facilitator observation, and external observation indicate that groups of players can resolve confusion more efficiently than individual players can, time constrained decision-making may help maintain student engagement, an inability to win does not necessarily cause disengagement in short educational games, and that a structured debrief is important in achieving educational goals even in custom-built games.

Suggested Citation

  • Benjamin Hoy, 2018. "Teaching History With Custom-Built Board Games," Simulation & Gaming, , vol. 49(2), pages 115-133, April.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:2:p:115-133
    DOI: 10.1177/1046878118763624
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    Cited by:

    1. Rebecca Yvonne Bayeck, 2020. "Examining Board Gameplay and Learning: A Multidisciplinary Review of Recent Research," Simulation & Gaming, , vol. 51(4), pages 411-431, August.
    2. Mikael Mattlin, 2018. "Adapting the DIPLOMACY Board Game Concept for 21st Century International Relations Teaching," Simulation & Gaming, , vol. 49(6), pages 735-750, December.
    3. J. Tuomas Harviainen, 2018. "Connections and Correspondences in Simulation/Gaming," Simulation & Gaming, , vol. 49(2), pages 95-97, April.

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