On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review
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- Mathias Lanezki & Catharina Siemer & Steffen Wehkamp, 2020. "“Changing the Game—Neighbourhood”: An Energy Transition Board Game, Developed in a Co-Design Process: A Case Study," Sustainability, MDPI, vol. 12(24), pages 1-18, December.
- Anastasia Roukouni & Heide Lukosch & Alexander Verbraeck & Rob Zuidwijk, 2020. "Let the Game Begin: Enhancing Sustainable Collaboration among Actors in Innovation Ecosystems in a Playful Way," Sustainability, MDPI, vol. 12(20), pages 1-17, October.
- Falk, Thomas & Zhang, Wei & Meinzen-Dick, Ruth & Bartels, Lara, 2021.
"Games for Triggering Collective Change in Natural Resource Management: A Conceptual Framework and Insights from Four Cases from India,"
2021 Conference, August 17-31, 2021, Virtual
315341, International Association of Agricultural Economists.
- Falk, Thomas & Zhang, Wei & Meinzen-Dick, Ruth Suseela & Bartels, Lara, 2021. "Games for triggering collective change in natural resource management: A conceptual framework and insights from four cases from India," IFPRI discussion papers 1995, International Food Policy Research Institute (IFPRI).
- Sylvain, Dernat & Bertrand, Dumont & Dominique, Vollet, 2023. "La Grange®: A generic game to reveal trade-offs and synergies among stakeholders in livestock farming areas," Agricultural Systems, Elsevier, vol. 209(C).
- Elena Bakhanova & Jaime A. Garcia & William L. Raffe & Alexey Voinov, 2023. "Gamification Framework for Participatory Modeling: A Proposal," Group Decision and Negotiation, Springer, vol. 32(5), pages 1167-1182, October.
- Aubert, Alice H. & Schmid, Sara & Lienert, Judit, 2024. "Can online interfaces enhance learning for public decision-making? Eliciting citizens’ preferences for multicriteria decision analysis," European Journal of Operational Research, Elsevier, vol. 314(2), pages 760-775.
- Husam AlWaer & Ian Cooper, 2020. "Changing the Focus: Viewing Design-Led Events within Collaborative Planning," Sustainability, MDPI, vol. 12(8), pages 1-24, April.
- Merit Tatar & Mariia Khrapunenko & Richard Karl Henahan & Andra Asser, 2023. "Engaging Citizens in the Bioeconomy: Insights from the Co-Creation and Co-Design in the Development of the Serious Bioeconomy Game “Mission BioHero”," Sustainability, MDPI, vol. 15(18), pages 1-45, September.
- Lehmann, Paul & Ammermann, Kathrin & Gawel, Erik & Geiger, Charlotte & Hauck, Jennifer & Heilmann, Jörg & Meier, Jan-Niklas & Ponitka, Jens & Schicketanz, Sven & Stemmer, Boris & Tafarte, Philip & Thr, 2021. "Managing spatial sustainability trade-offs: The case of wind power," Ecological Economics, Elsevier, vol. 185(C).
- Théophile Bongarts Lebbe & Hélène Rey-Valette & Éric Chaumillon & Guigone Camus & Rafael Almar & Anny Cazenave & Joachim Claudet & Nicolas Rocle & Catherine Meur-Ferec & Frédérique Viard & Denis Merci, 2021. "Designing coastal adaptation strategies to tackle sea level rise," Post-Print hal-03412421, HAL.
- Franziska Steinberger & Tobias Minder & Evelina Trutnevyte, 2020. "Efficiency versus Equity in Spatial Siting of Electricity Generation: Citizen Preferences in a Serious Board Game in Switzerland," Energies, MDPI, vol. 13(18), pages 1-17, September.
- Joop de Kraker & Astrid Offermans & Merel M. van der Wal, 2021. "Game-Based Social Learning for Socially Sustainable Water Management," Sustainability, MDPI, vol. 13(9), pages 1-15, April.
- Laterra, Pedro & Weyland, Federico & Auer, Alejandra & Barral, Paula & González, Aira & Mastrángelo, Matías & Rositano, Florencia & Sirimarco, Ximena, 2023. "MARCHI: A serious game for participatory governance of ecosystem services in multiple-use protected areas," Ecosystem Services, Elsevier, vol. 63(C).
- Theresa Tribaldos & Flurina Schneider, 2021. "Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game," Simulation & Gaming, , vol. 52(5), pages 664-678, October.
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Keywords
serious gaming; simulation gaming; sustainability; natural resources management; social learning; learning environment; assessment; evaluation;All these keywords.
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