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Using a Board Game to Teach about Sustainable Development

Author

Listed:
  • Jen-Che Tsai

    (Department of Primary Education, Wenzhou University, Wenzhou 325035, China)

  • Shiang-Yao Liu

    (Graduate Institute of Science Education, National Taiwan Normal University, Taipei City 24449, Taiwan)

  • Chun-Yen Chang

    (Graduate Institute of Science Education, National Taiwan Normal University, Taipei City 24449, Taiwan
    Science Education Center, National Taiwan Normal University, Taipei City 24449, Taiwan)

  • Shih-Yeh Chen

    (Taichung Municipal Dali High School, Taichung City 40342, Taiwan)

Abstract

Examining and developing courses of education for sustainable development (ESD) is the goal of this study. Building on the theory of game-based learning, this study develops teaching strategies that employ board games for ESD. The design context of the board game, entitled “Be Blessed Taiwan”, is situated in the dilemma between biological conservation and economic development. It incorporates four core systemic concepts: the economy, policies, society, and ecology. Students from two high schools played the game for 200 min and 400 min, respectively (100 min per week). The study collected complete pre-game and post-game data from 34 high school students, including the test of scientific concepts, and gameplay results. The research results indicate that students’ test scores significantly increased after the gameplay with a medium effect size; specifically, a large effect on the dimension of biodiversity concepts and a medium effect on the dimension of biological conservation concepts. The analysis of students’ gameplay results shows the difficulty for high-school students to achieve all four ESD goals.

Suggested Citation

  • Jen-Che Tsai & Shiang-Yao Liu & Chun-Yen Chang & Shih-Yeh Chen, 2021. "Using a Board Game to Teach about Sustainable Development," Sustainability, MDPI, vol. 13(9), pages 1-19, April.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:9:p:4942-:d:545155
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    References listed on IDEAS

    as
    1. Ju May Wen & ChunHung Lin & Eric Zhi Feng Liu, 2019. "Integrating Educational Board Game in Chinese Learning Environment to Enhance Students' Learning Performance and Flow Experience," International Journal of Online Pedagogy and Course Design (IJOPCD), IGI Global, vol. 9(4), pages 31-43, October.
    2. Ping-Han Cheng & Ting-Kuang Yeh & Jen-Che Tsai & Ching-Rong Lin & Chun-Yen Chang, 2019. "Development of an Issue-Situation-Based Board Game: A Systemic Learning Environment for Water Resource Adaptation Education," Sustainability, MDPI, vol. 11(5), pages 1-17, March.
    Full references (including those not matched with items on IDEAS)

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