Development and Validation of the Psychological Motivations for Playing Video Games scale (PMPVGs)
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DOI: 10.1177/10468781241260861
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- Julia Kneer & Sanne Franken & Sabine Reich, 2019. "Not Only for the (Tom) boys: Gender Variables as Predictors for Playing Motivations, Passion, and Addiction for MMORPGs," Simulation & Gaming, , vol. 50(1), pages 44-61, February.
- Francisco J López-Fernández & Laura Mezquita & Mark D Griffiths & Generós Ortet & Manuel I Ibáñez, 2020. "The development and validation of the Videogaming Motives Questionnaire (VMQ)," PLOS ONE, Public Library of Science, vol. 15(10), pages 1-20, October.
- Sara Peracchia & Fabio Presaghi & Giuseppe Curcio, 2019. "Pathologic Use of Video Games and Motivation: Can the Gaming Motivation Scale (GAMS) Predict Depression and Trait Anxiety?," IJERPH, MDPI, vol. 16(6), pages 1-13, March.
- Jason S. Wu & Joey J. Lee, 2015. "Climate change games as tools for education and engagement," Nature Climate Change, Nature, vol. 5(5), pages 413-418, May.
- Pantano, Eleonora & Naccarato, Giuseppe, 2010. "Entertainment in retailing: The influences of advanced technologies," Journal of Retailing and Consumer Services, Elsevier, vol. 17(3), pages 200-204.
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Keywords
gaming; motivation; psychology; videogames; scale; need;All these keywords.
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