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Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation

Author

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  • Tina-Simone Neset

    (Department of Thematic Studies–Environmental Change, Centre for Climate Science and Policy Research, Linköping University, 58183 Linköping, Sweden)

  • Lotta Andersson

    (Swedish Meteorological and Hydrological Institute, 601 76 Norrköping, Sweden)

  • Ola Uhrqvist

    (Department of Behavioural Sciences and Learning, Linköping University 58183 Linköping, Sweden)

  • Carlo Navarra

    (Department of Thematic Studies–Environmental Change, Centre for Climate Science and Policy Research, Linköping University, 58183 Linköping, Sweden)

Abstract

Serious gaming has gained increasing prominence in climate change communication, and provides opportunity to engage new audiences and new platforms for knowledge co-creation and dialogues. This paper presents the design and evaluation of a serious game on climate adaptation, primarily targeted towards high school students, practitioners and politicians. The game aims to provide an experience of the impact of climate adaptation measures, and illustrates links with selected Agenda 2030 goals, which the player has to consider, while limiting impacts of hazardous climate events. The game design builds on the key goals in Education for Sustainable Development combining comprehensive views, action competence, learner engagement and pluralism. This study draws on game sessions and surveys with high school students in Sweden, and aims to assess to what extent different aspects of the game can support an increased understanding of the needs and benefits of adaptation actions. The results of this study indicate that the game can engage players to reflect upon challenges related to climate adaptation decision making, but also point towards the challenge of including a high degree of complexity which can make it difficult to grasp consequences of individual measures, as well as to link these to the natural variability of the occurrence of extreme climatic events.

Suggested Citation

  • Tina-Simone Neset & Lotta Andersson & Ola Uhrqvist & Carlo Navarra, 2020. "Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation," Sustainability, MDPI, vol. 12(5), pages 1-18, February.
  • Handle: RePEc:gam:jsusta:v:12:y:2020:i:5:p:1789-:d:325924
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    References listed on IDEAS

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    Cited by:

    1. Siti Nur Fatehah Radzi & Kamisah Osman & Mohd Nizam Mohd Said, 2022. "Progressing towards Global Citizenship and a Sustainable Nation: Pillars of Climate Change Education and Actions," Sustainability, MDPI, vol. 14(9), pages 1-23, April.
    2. Tina-Simone Neset & Sirkku Juhola & Lotten Wiréhn & Janina Käyhkö & Carlo Navarra & Therese Asplund & Erik Glaas & Victoria Wibeck & Björn-Ola Linnér, 2020. "Supporting Dialogue and Analysis on Trade-Offs in Climate Adaptation Research With the Maladaptation Game," Simulation & Gaming, , vol. 51(3), pages 378-399, June.
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    4. Vicky-Lauren Bekoum Essokolo & Elisabeth Robinot, 2022. "«Let’s Go Deep into the Game to Save Our Planet!» How an Immersive and Educational Video Game Reduces Psychological Distance and Raises Awareness," Sustainability, MDPI, vol. 14(10), pages 1-24, May.
    5. Beatriz Villarejo-Carballido & Cristina M. Pulido & Santiago Tejedor, 2022. "Key Competences for Lifelong Learning through the “Animal Crossing: New Horizons” Video Game," Future Internet, MDPI, vol. 14(11), pages 1-12, November.
    6. Ștefan Boncu & Octav-Sorin Candel & Nicoleta Laura Popa, 2022. "Gameful Green: A Systematic Review on the Use of Serious Computer Games and Gamified Mobile Apps to Foster Pro-Environmental Information, Attitudes and Behaviors," Sustainability, MDPI, vol. 14(16), pages 1-22, August.
    7. Hengky Salim & Rodney Anthony Stewart & Oz Sahin & Birthe Sagstad & Michael Dudley, 2021. "R3SOLVE: A Serious Game to Support End-of-Life Rooftop Solar Panel Waste Management," Sustainability, MDPI, vol. 13(22), pages 1-20, November.

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