Entanglements of creative agency and digital technology: A sociomaterial study of computer game development
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DOI: 10.1016/j.techfore.2013.03.010
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Cited by:
- Ernkvist, Mirko, 2015. "Velocity shifts in the creative economy: incumbent-entrant dynamics in the emergence of Japanese social games," Ratio Working Papers 267, The Ratio Institute.
- Yu-Yu Chang & Jason Potts & Hui-Yu Shih, 2021. "The market for meaning: A new entrepreneurial approach to creative industries dynamics," Journal of Cultural Economics, Springer;The Association for Cultural Economics International, vol. 45(3), pages 491-511, September.
- Panourgias, Nikiforos S., 2015. "Capital markets integration: A sociotechnical study of the development of a cross-border securities settlement system," Technological Forecasting and Social Change, Elsevier, vol. 99(C), pages 317-338.
- Lee, Changjun & Hwang, Junseok, 2018. "The influence of giant platform on content diversity," Technological Forecasting and Social Change, Elsevier, vol. 136(C), pages 157-165.
- Şengün, Sercan & Santos, Joao M. & Salminen, Joni & Jung, Soon-gyo & Jansen, Bernard J., 2022. "Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends," Technological Forecasting and Social Change, Elsevier, vol. 177(C).
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Keywords
Computer games; Creativity; Digital technology; Creative agency; Practices; Sociomateriality; Game engines;All these keywords.
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