Do players communicate differently depending on the champion played? Exploring the Proteus effect in League of Legends
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DOI: 10.1016/j.techfore.2022.121556
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- Şengün, Sercan & Mawhorter, Peter & Bowie-Wilson, James & Audeh, Yusef & Kwak, Haewoon & Harrell, D. Fox, 2022. "Contours of virtual enfreakment in fighting game characters," Technological Forecasting and Social Change, Elsevier, vol. 180(C).
- Xiang, Diandian & Li, Xia & Hampson, Daniel Peter, 2023. "Service exchange activities in the sharing economy: Professional versus amateur peer providers," Technological Forecasting and Social Change, Elsevier, vol. 196(C).
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Keywords
Games; Toxicity; Vocality; Valence; League of Legends; Proteus effect;All these keywords.
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