Playing across the playground : paradoxes of knowledge creation in the videogame firm
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Abstract
Suggested Citation
DOI: 10.1002/job.460
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Citations
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Cited by:
- Arman Avadikyan & Gilles Lambert & Christophe Lerch, 2016. "A Multi-Level Perspective on Ambidexterity: The Case of a Synchrotron Research Facility," Working Papers of BETA 2016-44, Bureau d'Economie Théorique et Appliquée, UDS, Strasbourg.
- Carolina Rojas-Córdova & Amanda J. Williamson & Julio A. Pertuze & Gustavo Calvo, 2023. "Why one strategy does not fit all: a systematic review on exploration–exploitation in different organizational archetypes," Review of Managerial Science, Springer, vol. 17(7), pages 2251-2295, October.
- Claussen, Jörg & Falck, Oliver & Grohsjean, Thorsten, 2012.
"The strength of direct ties: Evidence from the electronic game industry,"
International Journal of Industrial Organization, Elsevier, vol. 30(2), pages 223-230.
- Claussen, Jörg & Falck, Oliver & Grohsjean, Thorsten, 2010. "The Strength of Direct Ties: Evidence from the Electronic Game Industry," Discussion Papers in Business Administration 12298, University of Munich, Munich School of Management.
- Claussen, Jörg & Falck, Oliver & Grohsjean, Thorsten, 2010. "The Strength of Direct Ties: Evidence from the Electronic Game Industry," Discussion Papers in Business Administration 11745, University of Munich, Munich School of Management.
- Claussen, Jörg & Falck, Oliver & Grohsjean, Thorsten, 2012. "The strength of direct ties: Evidence from the electronic game industry," Munich Reprints in Economics 20067, University of Munich, Department of Economics.
- Romain Gandia & Elodie Gardet, 2019. "Sources of Dependence and Strategies to Innovate: Evidence from Video Game SMEs," Post-Print hal-01696250, HAL.
- Panourgias, Nikiforos S. & Nandhakumar, Joe & Scarbrough, Harry, 2014. "Entanglements of creative agency and digital technology: A sociomaterial study of computer game development," Technological Forecasting and Social Change, Elsevier, vol. 83(C), pages 111-126.
- Li, Keyao & Griffin, Mark A., 2023. "Unpacking human systems in data science innovations: Key innovator perspectives," Technovation, Elsevier, vol. 128(C).
- Patrick Cohendet & David Grandadam & Chahira Mehouachi & Laurent Simon, 2018. "The local, the global and the industry common: the case of the video game industry," Journal of Economic Geography, Oxford University Press, vol. 18(5), pages 1045-1068.
- Thierry Burger-Helmchen & Patrick Llerena, 2008. "A case study of a creative start-up: governance, communities and knowledge management," Journal of Innovation Economics, De Boeck Université, vol. 0(2), pages 125-146.
- Rym Ibrahim & Céline Desmoulins, 2021. "Quand la mise en œuvre d'une créativité collective permet la formation de compétences collectives. Le cas d'un processus de design collaboratif," Post-Print hal-03467094, HAL.
- Elena Casprini & Tommaso Pucci & Gino Vitale & Lorenzo Zanni, 2020. "From Individual Consumption to Venture Development: the Role of Domain Passion in the Videogame Industry," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 11(4), pages 1470-1488, December.
- Joe Nandhakumar & Nikiforos S. Panourgias & Harry Scarbrough, 2013. "From Knowing It to “Getting It”: Envisioning Practices in Computer Games Development," Information Systems Research, INFORMS, vol. 24(4), pages 933-955, December.
- Elisa Salvador & Pierre-Jean Benghozi, 2023. "The evolving place of the Cultural and Creative industries in the public policy orientation: [La place des industries créatives et culturelles dans les politiques publiques]," Post-Print hal-04386344, HAL.
- Lesya DYMYD & Patrick LLERENA, 2016. "Fractal and dynamic organizational ambidexterity," Working Papers of BETA 2016-03, Bureau d'Economie Théorique et Appliquée, UDS, Strasbourg.
- Paola Trevisan, 2017. "The managerialization of the arts in the era of creativity. The case of an Italian opera house," Working Papers 01, Venice School of Management - Department of Management, Università Ca' Foscari Venezia.
- Patrick Cohendet & David Grandadam & Raphaël Suire, 2021. "Reconsidering the dynamics of local knowledge creation: Middlegrounds and local innovation commons in the case of FabLabs," Post-Print hal-03622101, HAL.
- Thomas Paris & Gerald Lang & David Massé, 2019. "Polarized Worlds and Contextual Creativity in Creative Industries: The Case of Creation Processes in the Perfume Industry [Mundos polarizados y creatividad contextual en las industrias creativas: e," Post-Print hal-03066164, HAL.
- Thierry Gateau & Laurent Simon, 2016. "Clown Scouting And Casting At The Cirque Du Soleil: Designing Boundary Practices For Talent Development And Knowledge Creation," International Journal of Innovation Management (ijim), World Scientific Publishing Co. Pte. Ltd., vol. 20(04), pages 1-31, May.
- Cohendet Patrick & Grandadam David & Suire Raphaël, 2021. "Reconsidering the dynamics of local knowledge creation: Middlegrounds and local innovation commons in the case of FabLabs," ZFW – Advances in Economic Geography, De Gruyter, vol. 65(1), pages 1-11, March.
- Sandra Dubouloz & Anne Berthinier-Poncet & Luciana Castro Gonçalves & Emilie Ruiz & Catherine Thevenard-Puthod, 2021. "Innovation communities: from their characterization to the questioning of their boundaries [Comunidades de innovación: desde su caracterización hasta el cuestionamiento de sus fronteras]," Post-Print hal-02891869, HAL.
- Laurent Antonczak & Thierry Burger-Helmchen, 2022. "Creativity on the Move: Nexus of Technology, Slack and Social Complexities," Post-Print hal-03631857, HAL.
- Chiambaretto, Paul & Massé, David & Mirc, Nicola, 2019. "“All for One and One for All?” - Knowledge broker roles in managing tensions of internal coopetition: The Ubisoft case," Research Policy, Elsevier, vol. 48(3), pages 584-600.
- Sandra Dubouloz & Anne Berthinier-Poncet & Luciana Castro Gonçalves & Emilie Ruiz & Catherine Thevenard-Puthod, 2020. "Communautés d'innovation : de leur caractérisation au questionnement de leurs frontières," Working Papers hal-02891869, HAL.
- Barbara Anne Plester & Rhiannon Lloyd, 2023. "Happiness Is ‘Being Yourself’: Psychological Safety and Fun in Hybrid Work," Administrative Sciences, MDPI, vol. 13(10), pages 1-20, October.
- Ma, Li & Zhai, Xin & Zhong, Weiguo & Zhang, Zhi-Xue, 2019. "Deploying human capital for innovation: A study of multi-country manufacturing firms," International Journal of Production Economics, Elsevier, vol. 208(C), pages 241-253.
- Endrissat, Nada & Islam, Gazi & Noppeney, Claus, 2016. "Visual organizing: Balancing coordination and creative freedom via mood boards," Journal of Business Research, Elsevier, vol. 69(7), pages 2353-2362.
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Keywords
Playground; Experiment; Creativity;All these keywords.
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