Velocity shifts in the creative economy: incumbent-entrant dynamics in the emergence of Japanese social games
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Cited by:
- Shinichi Yamaguchi & Kotaro Iyanaga & Hirohide Sakaguchi & Tatsuo Tanaka, 2017. "The Substitution Effect of Mobile Games on Console Games: An Empirical Analysis of the Japanese Video Game Industry," The Review of Socionetwork Strategies, Springer, vol. 11(2), pages 95-110, December.
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More about this item
Keywords
disruptive innovation; social games; velocity shifts; industry emergence;All these keywords.
JEL classification:
- L26 - Industrial Organization - - Firm Objectives, Organization, and Behavior - - - Entrepreneurship
- L82 - Industrial Organization - - Industry Studies: Services - - - Entertainment; Media
- M12 - Business Administration and Business Economics; Marketing; Accounting; Personnel Economics - - Business Administration - - - Personnel Management; Executives; Executive Compensation
- N85 - Economic History - - Micro-Business History - - - Asia including Middle East
- O32 - Economic Development, Innovation, Technological Change, and Growth - - Innovation; Research and Development; Technological Change; Intellectual Property Rights - - - Management of Technological Innovation and R&D
NEP fields
This paper has been announced in the following NEP Reports:- NEP-ENT-2016-04-16 (Entrepreneurship)
- NEP-INO-2016-04-16 (Innovation)
- NEP-SBM-2016-04-16 (Small Business Management)
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