From Knowing It to “Getting It”: Envisioning Practices in Computer Games Development
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DOI: 10.1287/isre.2013.0482
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Cited by:
- Paul M. Leonardi & Diane E. Bailey & Casey S. Pierce, 2019. "The Coevolution of Objects and Boundaries over Time: Materiality, Affordances, and Boundary Salience," Information Systems Research, INFORMS, vol. 30(2), pages 665-686, June.
- Alexiou, Andreas & Schippers, Michaela & Oshri, Ilan & Angelopoulos, Spyros, 2020. "Narrative and aesthetics as antecedents of perceived learning in Serious Games," Other publications TiSEM 03549db3-5fe8-4b62-bd1c-6, Tilburg University, School of Economics and Management.
- Endrissat, Nada & Islam, Gazi & Noppeney, Claus, 2016. "Visual organizing: Balancing coordination and creative freedom via mood boards," Journal of Business Research, Elsevier, vol. 69(7), pages 2353-2362.
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Keywords
collaborative practice; envizioning; interpretive; computer games development; emergence;All these keywords.
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