Innovation and Strategy of Online Games
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Cited by:
- Ernkvist, Mirko, 2015. "Velocity shifts in the creative economy: incumbent-entrant dynamics in the emergence of Japanese social games," Ratio Working Papers 267, The Ratio Institute.
- Pierre-Jean Benghozi & Elisa Salvador & Jean-Paul Simon, 2017. "The race for innovation in the media and content industries: Legacy players and newcomers. Lessons for policy makers from the video game and cinema industries," Post-Print hal-02110043, HAL.
- Marc Bogdanowicz & Giuditta de Prato & Daniel Nepelski & Jean-Paul Simon & Wainer Lusoli, 2010. "Born Digital / Grown Digital: Assessing the Future Competitiveness of the EU Video Games Software Industry," JRC Research Reports JRC60711, Joint Research Centre.
Book Chapters
The following chapters of this book are listed in IDEAS- Jong H Wi, 2009. "Innovations in the Game Industry: Online Games Versus Offline Games," World Scientific Book Chapters, in: Innovation And Strategy Of Online Games, chapter 1, pages 1-31, World Scientific Publishing Co. Pte. Ltd..
- Jong H Wi, 2009. "Business Models and Corporate Strategy," World Scientific Book Chapters, in: Innovation And Strategy Of Online Games, chapter 2, pages 33-60, World Scientific Publishing Co. Pte. Ltd..
- Jong H Wi, 2009. "Virtual Societies and Economies of Online Games," World Scientific Book Chapters, in: Innovation And Strategy Of Online Games, chapter 3, pages 61-82, World Scientific Publishing Co. Pte. Ltd..
- Jong H Wi, 2009. "The Formation Process of the Korean Online Game Industry," World Scientific Book Chapters, in: Innovation And Strategy Of Online Games, chapter 4, pages 83-109, World Scientific Publishing Co. Pte. Ltd..
- Jong H Wi, 2009. "Factors Promoting Growth of the Online Game Industry," World Scientific Book Chapters, in: Innovation And Strategy Of Online Games, chapter 5, pages 111-137, World Scientific Publishing Co. Pte. Ltd..
- Jong H Wi, 2009. "Global Development and Marketing Strategies of Korean Online Games," World Scientific Book Chapters, in: Innovation And Strategy Of Online Games, chapter 6, pages 139-185, World Scientific Publishing Co. Pte. Ltd..
- Jong H Wi, 2009. "International Comparison of Online Game Users," World Scientific Book Chapters, in: Innovation And Strategy Of Online Games, chapter 7, pages 187-210, World Scientific Publishing Co. Pte. Ltd..
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Keywords
Innovation; Online Game Industry; Formation Process of New Industry; Contents Strategy; National Industrial Policy; Cyber Economy; Cyber Culture; Online Business; Console Game; PC Game;All these keywords.
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