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Virtual Reality as an Immersive Teaching Aid to Enhance the Connection between Education and Practice

Author

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  • Martin Krajčovič

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Gabriela Gabajová

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Marián Matys

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Beáta Furmannová

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Ľuboslav Dulina

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

Abstract

Maximizing knowledge transfer is one of the main factors of modern education. It is important to raise the probability that students can successfully apply acquired knowledge into practice. This article deals with virtual reality (VR) as an alternative method to provide students with a more immersive approach to semester assignments and their completion. In addition to information on paper, they are provided with an immersive virtual environment that interactively visualizes problems. To test this approach, a case study took place at the Department of Industrial Engineering, Faculty of Mechanical Engineering at the University of Žilina. Students were given a standard assignment for workplace analysis and optimization. However, in addition to papers containing all the necessary information about the workplace and its processes (a drilling workplace), the students could also put on a VR headset and walk through a virtual copy of the assigned workplace. Instead of relying on a 2D layout and a few photos, the students observed every detail of the workplace from any angle. Moreover, the immersive virtual workplace was interactive, and the students could interact with machine tools and replicate the real manufacturing process. With this new addition, the students completed the assignment and then filled out a short questionnaire questioning their satisfaction with the chosen approach. With positive feedback, the implementation of VR into the teaching process could further motivate students and make the transfer of knowledge into their future jobs easier.

Suggested Citation

  • Martin Krajčovič & Gabriela Gabajová & Marián Matys & Beáta Furmannová & Ľuboslav Dulina, 2022. "Virtual Reality as an Immersive Teaching Aid to Enhance the Connection between Education and Practice," Sustainability, MDPI, vol. 14(15), pages 1-14, August.
  • Handle: RePEc:gam:jsusta:v:14:y:2022:i:15:p:9580-:d:880207
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    References listed on IDEAS

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    1. Vladimír Vavrík & Milan Gregor & Patrik Grznár & Štefan Mozol & Marek Schickerle & Lukáš Ďurica & Martin Marschall & Tomáš Bielik, 2020. "Design of Manufacturing Lines Using the Reconfigurability Principle," Mathematics, MDPI, vol. 8(8), pages 1-23, July.
    2. Nabil Hasan Al-Kumaim & Abdulsalam K. Alhazmi & Fathey Mohammed & Nadhmi A. Gazem & Muhammad Salman Shabbir & Yousef Fazea, 2021. "Exploring the Impact of the COVID-19 Pandemic on University Students’ Learning Life: An Integrated Conceptual Motivational Model for Sustainable and Healthy Online Learning," Sustainability, MDPI, vol. 13(5), pages 1-20, February.
    3. Christine Redecker, 2017. "European Framework for the Digital Competence of Educators: DigCompEdu," JRC Research Reports JRC107466, Joint Research Centre.
    4. María Graciela Badilla-Quintana & Eileen Sepulveda-Valenzuela & Margarita Salazar Arias, 2020. "Augmented Reality as a Sustainable Technology to Improve Academic Achievement in Students with and without Special Educational Needs," Sustainability, MDPI, vol. 12(19), pages 1-20, October.
    5. Martin Krajčovič & Gabriela Gabajová & Marián Matys & Patrik Grznár & Ľuboslav Dulina & Róbert Kohár, 2021. "3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention," Sustainability, MDPI, vol. 13(14), pages 1-22, July.
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    1. Věroslav Holuša & Michal Vaněk & Filip Beneš & Jiří Švub & Pavel Staša, 2023. "Virtual Reality as a Tool for Sustainable Training and Education of Employees in Industrial Enterprises," Sustainability, MDPI, vol. 15(17), pages 1-24, August.

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