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3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention

Author

Listed:
  • Martin Krajčovič

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Gabriela Gabajová

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Marián Matys

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Patrik Grznár

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Ľuboslav Dulina

    (Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

  • Róbert Kohár

    (Department of Design and Mechanical Elements, Faculty of Mechanical Engineering, University of Žilina, Univerzitná 8215/1, 01026 Žilina, Slovakia)

Abstract

The article deals with the design of virtual reality (VR) interactive training as a teaching method and its effect on knowledge transfer and retention of students. The first part presents the methodology of the VR interactive training design. The second part utilizes the created interactive training for a case study to evaluate its effect on the teaching process and to examine the potential of VR interactive training as a sustainable teaching method. The study took place at the Department of Industrial Engineering, Faculty of Mechanical Engineering, University of Žilina. Volunteers were divided into two groups. The first group used VR interactive training as a teaching method, while the second group used the conventional method. Both groups then underwent tests. The main goal was to evaluate the effect of the VR interactive training on the teaching process in comparison to the conventional method while trying to identify the key elements of the VR interactive training design and its influence on knowledge transfer and retention in a sustainable learning environment. At the start of the case study, four hypotheses were formed, questioning the effect of interactive training on knowledge transfer and retention in the long and short term, and its overall influence on the teaching process. Obtained data were then used to evaluate these hypotheses.

Suggested Citation

  • Martin Krajčovič & Gabriela Gabajová & Marián Matys & Patrik Grznár & Ľuboslav Dulina & Róbert Kohár, 2021. "3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention," Sustainability, MDPI, vol. 13(14), pages 1-22, July.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:14:p:7916-:d:594871
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    References listed on IDEAS

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    1. Xinyi Huang & Di Zou & Gary Cheng & Haoran Xie, 2021. "A Systematic Review of AR and VR Enhanced Language Learning," Sustainability, MDPI, vol. 13(9), pages 1-28, April.
    2. Emilio Abad-Segura & Mariana-Daniela González-Zamar & Antonio Luque-de la Rosa & María Belén Morales Cevallos, 2020. "Sustainability of Educational Technologies: An Approach to Augmented Reality Research," Sustainability, MDPI, vol. 12(10), pages 1-28, May.
    3. Gabriela Gabajová & Beáta Furmannová & Iveta Medvecká & Patrik Grznár & Martin Krajčovič & Radovan Furmann, 2019. "Virtual Training Application by Use of Augmented and Virtual Reality under University Technology Enhanced Learning in Slovakia," Sustainability, MDPI, vol. 11(23), pages 1-16, November.
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    Cited by:

    1. Martin Krajčovič & Gabriela Gabajová & Marián Matys & Beáta Furmannová & Ľuboslav Dulina, 2022. "Virtual Reality as an Immersive Teaching Aid to Enhance the Connection between Education and Practice," Sustainability, MDPI, vol. 14(15), pages 1-14, August.
    2. Xingrong Guo & Yiming Guo & Yunqin Liu, 2021. "The Development of Extended Reality in Education: Inspiration from the Research Literature," Sustainability, MDPI, vol. 13(24), pages 1-20, December.
    3. Věroslav Holuša & Michal Vaněk & Filip Beneš & Jiří Švub & Pavel Staša, 2023. "Virtual Reality as a Tool for Sustainable Training and Education of Employees in Industrial Enterprises," Sustainability, MDPI, vol. 15(17), pages 1-24, August.
    4. Tris Kee & Hao Zhang, 2022. "Digital Experiential Learning for Sustainable Horticulture and Landscape Management Education," Sustainability, MDPI, vol. 14(15), pages 1-18, July.
    5. Edgar Herberto Medina-Sanchez & Miroslava Mikusova & Mauro Callejas-Cuervo, 2021. "An Interactive Model Based on a Mobile Application and Augmented Reality as a Tool to Support Safe and Efficient Mobility of People with Visual Limitations in Sustainable Urban Environments," Sustainability, MDPI, vol. 13(17), pages 1-18, September.

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