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Benjamin Engelstätter
(Benjamin Engelstaetter)

Personal Details

First Name:Benjamin
Middle Name:
Last Name:Engelstaetter
Suffix:
RePEc Short-ID:pen66

Affiliation

(95%) Fachbereich Wirtschaft
Fachhochschule Darmstadt

Darmstadt, Germany
http://www.h-da.de/hochschule/fachbereiche/wirtschaft/
RePEc:edi:fwfdade (more details at EDIRC)

(5%) Leibniz-Zentrum für Europäische Wirtschaftsforschung (ZEW)

Mannheim, Germany
http://www.zew.de/
RePEc:edi:zemande (more details at EDIRC)

Research output

as
Jump to: Working papers Articles

Working papers

  1. Dürr, Niklas S. & Engelstätter, Benjamin & Ward, Michael R., 2018. "Strategic microscheduling of movies," ZEW Discussion Papers 17-033, ZEW - Leibniz Centre for European Economic Research, revised 2018.
  2. Claussen, Jörg & Engelstätter, Benjamin & Ward, Michael R., 2014. "Susceptibility and influence in social media word-of-mouth," ZEW Discussion Papers 14-129, ZEW - Leibniz Centre for European Economic Research.
  3. Engelstätter, Benjamin & Ward, Michael R., 2013. "Strategic timing of entry: Evidence from video games," ZEW Discussion Papers 13-117, ZEW - Leibniz Centre for European Economic Research.
  4. Cunningham, A. Scott & Engelstätter, Benjamin & Ward, Michael R., 2011. "Understanding the effects of violent video games on violent crime," ZEW Discussion Papers 11-042, ZEW - Leibniz Centre for European Economic Research.
  5. Engelstätter, Benjamin & Sarbu, Miruna, 2011. "The adoption of social enterprise software," ZEW Discussion Papers 11-078, ZEW - Leibniz Centre for European Economic Research.
  6. Engelstätter, Benjamin & Sarbu, Miruna, 2010. "Enterprise software and service innovation: Standardization versus customization," ZEW Discussion Papers 10-100, ZEW - Leibniz Centre for European Economic Research.
  7. Engelstätter, Benjamin, 2009. "Enterprise systems and innovations," ZEW Discussion Papers 09-086, ZEW - Leibniz Centre for European Economic Research.
  8. Engelstätter, Benjamin, 2009. "Enterprise systems and labor productivity: disentangling combination effects," ZEW Discussion Papers 09-040, ZEW - Leibniz Centre for European Economic Research.

Articles

  1. Benjamin Engelstätter & Michael R. Ward, 2018. "Strategic timing of entry: evidence from video games," Journal of Cultural Economics, Springer;The Association for Cultural Economics International, vol. 42(1), pages 1-22, February.
  2. Scott Cunningham & Benjamin Engelstätter & Michael R. Ward, 2016. "Violent Video Games and Violent Crime," Southern Economic Journal, John Wiley & Sons, vol. 82(4), pages 1247-1265, April.
  3. Benjamin Engelstätter & Miruna Sarbu, 2013. "Does enterprise software matter for service innovation? Standardization versus customization," Economics of Innovation and New Technology, Taylor & Francis Journals, vol. 22(4), pages 412-429, June.
  4. Benjamin Engelstätter, 2012. "It is not all about performance gains -- enterprise software and innovations," Economics of Innovation and New Technology, Taylor & Francis Journals, vol. 21(3), pages 223-245, February.

Citations

Many of the citations below have been collected in an experimental project, CitEc, where a more detailed citation analysis can be found. These are citations from works listed in RePEc that could be analyzed mechanically. So far, only a minority of all works could be analyzed. See under "Corrections" how you can help improve the citation analysis.

Working papers

  1. Claussen, Jörg & Engelstätter, Benjamin & Ward, Michael R., 2014. "Susceptibility and influence in social media word-of-mouth," ZEW Discussion Papers 14-129, ZEW - Leibniz Centre for European Economic Research.

    Cited by:

    1. Kelchtermans, Stijn & Neicu, Daniel & Teirlinck, Peter, 2020. "The role of peer effects in firms’ usage of R&D tax exemptions," Journal of Business Research, Elsevier, vol. 108(C), pages 74-91.
    2. Nosal, K., 2016. "Physician Group Practices and Technology Diffusion: Evidence from New Antidiabetic Drugs," Health, Econometrics and Data Group (HEDG) Working Papers 16/22, HEDG, c/o Department of Economics, University of York.
    3. Michael R. Ward, 2022. "Network engagement from learning friends’ preferences: evidence from a video gaming social network," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(3), pages 1239-1255, September.

  2. Engelstätter, Benjamin & Ward, Michael R., 2013. "Strategic timing of entry: Evidence from video games," ZEW Discussion Papers 13-117, ZEW - Leibniz Centre for European Economic Research.

    Cited by:

    1. Christopher S. Brunt & Amanda S. King & John T. King, 2020. "The influence of user-generated content on video game demand," Journal of Cultural Economics, Springer;The Association for Cultural Economics International, vol. 44(1), pages 35-56, March.
    2. Oliver Schaer & Nikolaos Kourentzes & Robert Fildes, 2022. "Predictive competitive intelligence with prerelease online search traffic," Production and Operations Management, Production and Operations Management Society, vol. 31(10), pages 3823-3839, October.
    3. Belleflamme, P. & Paolini, D., 2015. "Strategic Promotion and Release Decisions for Cultural Goods," LIDAM Discussion Papers CORE 2015037, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
    4. Paul Belleflamme & Dimitri Paolini, 2019. "Strategic attractiveness and release decisions for cultural goods," LIDAM Reprints CORE 2999, Université catholique de Louvain, Center for Operations Research and Econometrics (CORE).
    5. Franziska Handrich & Sven Heidenreich & Tobias Kraemer, 2022. "Innovate or game over? Examining effects of product innovativeness on video game success," Electronic Markets, Springer;IIM University of St. Gallen, vol. 32(2), pages 987-1002, June.
    6. Cristina Mihale-Wilson & Patrick Felka & Oliver Hinz & Martin Spann, 2022. "The Impact of Strategic Core-Component Reuse on Product Life Cycles," Business & Information Systems Engineering: The International Journal of WIRTSCHAFTSINFORMATIK, Springer;Gesellschaft für Informatik e.V. (GI), vol. 64(2), pages 223-237, April.
    7. Amy Whitaker, 2021. "Economies of scope in artists’ incubator projects," Journal of Cultural Economics, Springer;The Association for Cultural Economics International, vol. 45(4), pages 613-631, December.

  3. Cunningham, A. Scott & Engelstätter, Benjamin & Ward, Michael R., 2011. "Understanding the effects of violent video games on violent crime," ZEW Discussion Papers 11-042, ZEW - Leibniz Centre for European Economic Research.

    Cited by:

    1. Lars H. Andersen & Anne Sofie Tegner Anker & Signe Hald Andersen, 2016. "A formal decomposition of declining youth crime in Denmark," Demographic Research, Max Planck Institute for Demographic Research, Rostock, Germany, vol. 35(44), pages 1303-1316.
    2. La Ferrara, Eliana & DellaVigna, Stefano, 2015. "Economic and Social Impacts of the Media," CEPR Discussion Papers 10667, C.E.P.R. Discussion Papers.
    3. Changsok Yoo & Yelim Kim & Jee Hoon Sohn, 2021. "Evaluating the Social Cost of Conflict between New Media and Society: The Case of Gaming Disorder in South Korea," Sustainability, MDPI, vol. 13(14), pages 1-13, July.
    4. Choi, Jaeyong & Yun, Ilhong & Lee, Julak, 2022. "Television watching as a routine activity: New evidence involving the relationship between television watching and delinquency," Children and Youth Services Review, Elsevier, vol. 142(C).

  4. Engelstätter, Benjamin & Sarbu, Miruna, 2010. "Enterprise software and service innovation: Standardization versus customization," ZEW Discussion Papers 10-100, ZEW - Leibniz Centre for European Economic Research.

    Cited by:

    1. Adel Ben Khalifa, 2019. "Direct and Complementary Effects of Investment in Knowledge-Based Economy on Innovation Performance in Tunisian Firms," Journal of the Knowledge Economy, Springer;Portland International Center for Management of Engineering and Technology (PICMET), vol. 10(2), pages 561-589, June.
    2. Engelstätter, Benjamin & Sarbu, Miruna, 2011. "The adoption of social enterprise software," ZEW Discussion Papers 11-078, ZEW - Leibniz Centre for European Economic Research.
    3. Spyros Arvanitis & Euripidis N. Loukis & Vasiliki Diamantopoulou, 2013. "Are ICT, Workplace Organization and Human Capital Relevant for Innovation?," KOF Working papers 13-333, KOF Swiss Economic Institute, ETH Zurich.
    4. Christian Peukert, 2012. "External Technology Supply and Client-Side Innovation," International Studies in Entrepreneurship, in: David B. Audretsch & Erik E. Lehmann & Albert N. Link & Alexander Starnecker (ed.), Technology Transfer in a Global Economy, edition 127, chapter 0, pages 161-184, Springer.
    5. Bellmann, Lutz & Dummert, Sandra & Leber, Ute, 2013. "Betriebliche Weiterbildung für Ältere – eine Längsschnittanalyse mit den Daten des IAB-Betriebspanels," Die Unternehmung - Swiss Journal of Business Research and Practice, Nomos Verlagsgesellschaft mbH & Co. KG, vol. 67(4), pages 311-330.

  5. Engelstätter, Benjamin, 2009. "Enterprise systems and innovations," ZEW Discussion Papers 09-086, ZEW - Leibniz Centre for European Economic Research.

    Cited by:

    1. Engelstätter, Benjamin & Sarbu, Miruna, 2010. "Enterprise software and service innovation: Standardization versus customization," ZEW Discussion Papers 10-100, ZEW - Leibniz Centre for European Economic Research.

  6. Engelstätter, Benjamin, 2009. "Enterprise systems and labor productivity: disentangling combination effects," ZEW Discussion Papers 09-040, ZEW - Leibniz Centre for European Economic Research.

    Cited by:

    1. Rizov, Marian & Vecchi, Michela & Domenech, Josep, 2022. "Going online: Forecasting the impact of websites on productivity and market structure," EconStor Open Access Articles and Book Chapters, ZBW - Leibniz Information Centre for Economics, vol. 184, pages 1-46.
    2. Christian Meier, 2015. "Identifying Output Interactions Among Is Projects - A Text Mining Approach," Working Papers Dissertations 20, Paderborn University, Faculty of Business Administration and Economics.
    3. Bertschek, Irene & Polder, Michael & Schulte, Patrick, 2019. "ICT and resilience in times of crisis: evidence from cross-country micro moments data," EconStor Open Access Articles and Book Chapters, ZBW - Leibniz Information Centre for Economics, vol. 28(8), pages 759-774.
    4. Engelstätter, Benjamin, 2009. "Enterprise systems and innovations," ZEW Discussion Papers 09-086, ZEW - Leibniz Centre for European Economic Research.
    5. Polder, Michael & Bertschek, Irene & Schulte, Patrick, 2017. "ICT and Resilience in Times of Crisis: What Do the Meso-Level Data Say?," VfS Annual Conference 2017 (Vienna): Alternative Structures for Money and Banking 168274, Verein für Socialpolitik / German Economic Association.

Articles

  1. Benjamin Engelstätter & Michael R. Ward, 2018. "Strategic timing of entry: evidence from video games," Journal of Cultural Economics, Springer;The Association for Cultural Economics International, vol. 42(1), pages 1-22, February.
    See citations under working paper version above.
  2. Scott Cunningham & Benjamin Engelstätter & Michael R. Ward, 2016. "Violent Video Games and Violent Crime," Southern Economic Journal, John Wiley & Sons, vol. 82(4), pages 1247-1265, April.

    Cited by:

    1. Rhys Murrian & Paul A. Raschky & Klaus Ackermann, 2024. "Friends, Key Players and the Adoption and Use of Experience Goods," SoDa Laboratories Working Paper Series 2024-03, Monash University, SoDa Laboratories.
    2. Lindo, Jason M. & Swensen, Isaac D. & Waddell, Glen R., 2022. "Effects of violent media content: Evidence from the rise of the UFC," Journal of Health Economics, Elsevier, vol. 83(C).
    3. Chung, Andy & Hamermesh, Daniel S. & Singleton, Carl & Wang, Zhengxin & Zhang, Junsen, 2024. "Looks and Gaming: Who and Why?," IZA Discussion Papers 17191, Institute of Labor Economics (IZA).
    4. Hamida Mubasshera, 2024. "Pornography usage during adolescence: Does it lead to risky sexual behavior?," Health Economics, John Wiley & Sons, Ltd., vol. 33(8), pages 1682-1704, August.
    5. Jetter, Michael & Walker, Jay K., 2022. "News coverage and mass shootings in the US," European Economic Review, Elsevier, vol. 148(C).
    6. Hiroyuki Egami & Md. Shafiur Rahman & Tsuyoshi Yamamoto & Chihiro Egami & Takahisa Wakabayashi, 2024. "Causal effect of video gaming on mental well-being in Japan 2020–2022," Nature Human Behaviour, Nature, vol. 8(10), pages 1943-1956, October.
    7. Ana Ruiz-Fernández & Miriam Junco-Guerrero & David Cantón-Cortés, 2021. "Exploring the Mediating Effect of Psychological Engagement on the Relationship between Child-to-Parent Violence and Violent Video Games," IJERPH, MDPI, vol. 18(6), pages 1-15, March.

  3. Benjamin Engelstätter & Miruna Sarbu, 2013. "Does enterprise software matter for service innovation? Standardization versus customization," Economics of Innovation and New Technology, Taylor & Francis Journals, vol. 22(4), pages 412-429, June.

    Cited by:

    1. Almeida,Rita Kullberg & Fernandes,Ana Margarida & Viollaz,Mariana & Almeida,Rita Kullberg & Fernandes,Ana Margarida & Viollaz,Mariana, 2017. "Does the adoption of complex software impact employment composition and the skill content of occupations ? evidence from Chilean firms," Policy Research Working Paper Series 8110, The World Bank.
    2. Hüseyin Taştan & Feride Gönel, 2020. "ICT labor, software usage, and productivity: firm-level evidence from Turkey," Journal of Productivity Analysis, Springer, vol. 53(2), pages 265-285, April.
    3. Andersson, Martin & Kusetogullari, Anna & Wernberg, Joakim, 2021. "Software development and innovation: Exploring the software shift in innovation in Swedish firms," Technological Forecasting and Social Change, Elsevier, vol. 167(C).
    4. Sarbu, Miruna, 2022. "Does telecommuting kill service innovation?," Research in Transportation Economics, Elsevier, vol. 95(C).

  4. Benjamin Engelstätter, 2012. "It is not all about performance gains -- enterprise software and innovations," Economics of Innovation and New Technology, Taylor & Francis Journals, vol. 21(3), pages 223-245, February.

    Cited by:

    1. Almeida,Rita Kullberg & Fernandes,Ana Margarida & Viollaz,Mariana & Almeida,Rita Kullberg & Fernandes,Ana Margarida & Viollaz,Mariana, 2017. "Does the adoption of complex software impact employment composition and the skill content of occupations ? evidence from Chilean firms," Policy Research Working Paper Series 8110, The World Bank.
    2. Fabienne Rasel, 2017. "ICT and global sourcing – evidence for German manufacturing and service firms," Economics of Innovation and New Technology, Taylor & Francis Journals, vol. 26(7), pages 634-660, October.
    3. Spyros Arvanitis & Euripidis N. Loukis & Vasiliki Diamantopoulou, 2013. "Are ICT, Workplace Organization and Human Capital Relevant for Innovation?," KOF Working papers 13-333, KOF Swiss Economic Institute, ETH Zurich.
    4. Irene Bertschek & Jan Hogrefe & Fabienne Rasel, 2015. "Trade and technology: new evidence on the productivity sorting of firms," Review of World Economics (Weltwirtschaftliches Archiv), Springer;Institut für Weltwirtschaft (Kiel Institute for the World Economy), vol. 151(1), pages 53-72, February.
    5. Pierre Mohnen & Michael Polder & George van Leeuwen, 2019. "Information and Communications Technology, R&D, and Organizational Innovation: Exploring Complementarities in Investment and Production," NBER Chapters, in: Measuring and Accounting for Innovation in the Twenty-First Century, pages 299-322, National Bureau of Economic Research, Inc.
    6. Choi, Hyundo, 2024. "Investing in hardware vs. software of digital systems for innovation outcomes: A contingency view," Technological Forecasting and Social Change, Elsevier, vol. 202(C).
    7. Rasel, Fabienne, 2012. "Offshoring and ICT: Evidence for German manufacturing and service firms," ZEW Discussion Papers 12-087, ZEW - Leibniz Centre for European Economic Research.
    8. Pierre Mohnen & Michael Polder & George van Leeuwen, 2018. "ICT, R&D and Organizational Innovation: Exploring Complementarities in Investment and Production," NBER Working Papers 25044, National Bureau of Economic Research, Inc.

More information

Research fields, statistics, top rankings, if available.

Statistics

Access and download statistics for all items

Co-authorship network on CollEc

NEP Fields

NEP is an announcement service for new working papers, with a weekly report in each of many fields. This author has had 7 papers announced in NEP. These are the fields, ordered by number of announcements, along with their dates. If the author is listed in the directory of specialists for this field, a link is also provided.
  1. NEP-COM: Industrial Competition (2) 2014-01-24 2017-09-17
  2. NEP-CSE: Economics of Strategic Management (2) 2010-02-05 2011-01-23
  3. NEP-ICT: Information and Communication Technologies (2) 2011-01-23 2012-02-20
  4. NEP-INO: Innovation (2) 2010-02-05 2011-01-23
  5. NEP-MKT: Marketing (2) 2014-01-24 2017-09-17
  6. NEP-CUL: Cultural Economics (1) 2017-09-17
  7. NEP-EFF: Efficiency and Productivity (1) 2009-09-19
  8. NEP-EXP: Experimental Economics (1) 2015-02-11
  9. NEP-KNM: Knowledge Management and Knowledge Economy (1) 2010-02-05
  10. NEP-NET: Network Economics (1) 2015-02-11
  11. NEP-PPM: Project, Program and Portfolio Management (1) 2010-02-05
  12. NEP-SOC: Social Norms and Social Capital (1) 2015-02-11

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