The influence of user-generated content on video game demand
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DOI: 10.1007/s10824-019-09349-0
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Cited by:
- Hofman-Kohlmeyer Magdalena, 2021. "Brand-Related User-Generated Content in Simulation Video Games: Qualitative Research Among Polish Players," Journal of Management and Business Administration. Central Europe, Sciendo, vol. 29(1), pages 61-87, March.
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Keywords
Video games; Experience goods; Influence effect; Demand estimation; Consumer reviews;All these keywords.
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