How to Encourage Recycling Behaviour? The Case of WasteApp: A Gamified Mobile Application
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Cited by:
- Gonzalo Díaz-Meneses & Neringa Vilkaite-Vaitone, 2020. "Pinpointing the Barriers to Recycling at Destination," Sustainability, MDPI, vol. 12(7), pages 1-19, March.
- Sharada Prasanna Mohanty & Rajiv Ramaswamy & Anantha Kumar Duraiappah, 2019. "On the Design of a Youth-Led, Issue-Based, Crowdsourced Global Monitoring Framework for the SDGs," Sustainability, MDPI, vol. 11(23), pages 1-17, December.
- Chi Ho Li & Tsz Ting Lee & Stephen Siu Yu Lau, 2023. "Enhancement of Municipal Solid Waste Management in Hong Kong through Innovative Solutions: A Review," Sustainability, MDPI, vol. 15(4), pages 1-15, February.
- Hossein Nasrollahi & Ioannis Lampropoulos & Stefan Werning & Anton Belinskiy & Jan Dirk Fijnheer & Remco C. Veltkamp & Wilfried van Sark, 2023. "Review of Serious Energy Games: Objectives, Approaches, Applications, Data Integration, and Performance Assessment," Energies, MDPI, vol. 16(19), pages 1-42, October.
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Keywords
gamification; recycling; WasteApp; gamipulation;All these keywords.
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