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Using Squid Game to Teach Game Theory

Author

Listed:
  • Wayne Geerling

    (Monash University)

  • Kristofer Nagy

    (Monash University)

  • Elaine Rhee

    (University of Arizona)

  • Nicola Thomas

    (Monash University)

  • Jadrian Wooten

    (Virginia Polytechnic Institute and State University)

Abstract

This paper uses Netflix's dystopian Korean-language drama series Squid Game (2021) to illustrate an active learning technique to support the teaching of game theory in undergraduate ...

Suggested Citation

  • Wayne Geerling & Kristofer Nagy & Elaine Rhee & Nicola Thomas & Jadrian Wooten, 2023. "Using Squid Game to Teach Game Theory," Journal of Economics Teaching, Journal of Economics Teaching, vol. 8(1), pages 47-63, January.
  • Handle: RePEc:jtc:journl:v:8:y:2023:i:1:p:47-63
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    References listed on IDEAS

    as
    1. Marie Briguglio & Charity-Joy Acchiardo & Dirk Mateer & Wayne Geerling, 2020. "Behavioral economics in film: Insights for educators," Journal of Behavioral Economics for Policy, Society for the Advancement of Behavioral Economics (SABE), vol. 4(1), pages 17-28, December.
    2. Todd R. Kaplan & Dieter Balkenborg, 2010. "Using Economic Classroom Experiments," International Review of Economic Education, Economics Network, University of Bristol, vol. 9(2), pages 99-106.
    3. Jadrian J. Wooten, 2018. "Economics media library," The Journal of Economic Education, Taylor & Francis Journals, vol. 49(4), pages 364-365, October.
    4. John J. Siegfried, 2021. "Trends in undergraduate economics degrees, 2001–2020," The Journal of Economic Education, Taylor & Francis Journals, vol. 52(3), pages 264-267, May.
    5. Wooten, Jadrian J. & Geerling, Wayne & Calma, Angelito, 2021. "Diversifying the use of pop culture in the classroom: Using K-pop to teach principles of economics," International Review of Economics Education, Elsevier, vol. 38(C).
    6. Matthew C. Rousu & Jay R. Corrigan & David Harris & Jill K. Hayter & Scott Houser & Becky A. Lafrancois & Olugbenga Onafowora & Gregory Colson & Adam Hoffer, 2015. "Do Monetary Incentives Matter in Classroom Experiments? Effects on Course Performance," The Journal of Economic Education, Taylor & Francis Journals, vol. 46(4), pages 341-349, October.
    7. Wayne Geerling & Kristofer Nagy & Elaine Rhee & Jadrian Wooten, 2021. "Using K-Pop to Teach Indifference Curve Analysis, Behavioral Economics and Game Theory," Monash Economics Working Papers 2021-18, Monash University, Department of Economics.
    8. Avinash Dixit, 2005. "Restoring Fun to Game Theory," The Journal of Economic Education, Taylor & Francis Journals, vol. 36(3), pages 205-219, July.
    9. Brian O'Roark & William Grant, 2018. "Games superheroes play: Teaching game theory with comic book favorites," The Journal of Economic Education, Taylor & Francis Journals, vol. 49(2), pages 180-193, April.
    10. Brandon J. Sheridan & Ben Smith, 2020. "How Often Does Active Learning Actually Occur? Perception versus Reality," AEA Papers and Proceedings, American Economic Association, vol. 110, pages 304-308, May.
    11. Hobbs, Kelsi & Wooten, Jadrian, 2021. "Teaching Principles of Microeconomics with the Economics Media Library," Applied Economics Teaching Resources (AETR), Agricultural and Applied Economics Association, vol. 3(1), March.
    12. William L. Goffe & David Kauper, 2014. "A Survey of Principles Instructors: Why Lecture Prevails," The Journal of Economic Education, Taylor & Francis Journals, vol. 45(4), pages 360-375, December.
    13. Shubik, Martin, 2002. "Game theory and experimental gaming," Handbook of Game Theory with Economic Applications, in: R.J. Aumann & S. Hart (ed.), Handbook of Game Theory with Economic Applications, edition 1, volume 3, chapter 62, pages 2327-2351, Elsevier.
    14. Sarah Burke & Patricia Robak & Carolyn Fabian Stumph, 2018. "Beyond Buttered Popcorn: A Project Using Movies to Teach Game Theory in Introductory Economics," Journal of Economics Teaching, Journal of Economics Teaching, vol. 3(1), pages 153-161, May.
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    Citations

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    Cited by:

    1. Wayne Geerling & G. Dirk Mateer & Jadrian Wooten, 2024. "Engaging Gen Z Students with Economic Lessons Featuring MrBeast," Journal of Economics Teaching, Journal of Economics Teaching, vol. 9(2), pages 110-122, May.
    2. Ben Abdesslem, Amel & Picault, Julien, 2023. "Using Netflix Original Series to teach economics: A diversity and inclusion approach," International Review of Economics Education, Elsevier, vol. 44(C).

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    More about this item

    Keywords

    Game Theory; Active Learning; Squid Game;
    All these keywords.

    JEL classification:

    • A21 - General Economics and Teaching - - Economic Education and Teaching of Economics - - - Pre-college
    • A22 - General Economics and Teaching - - Economic Education and Teaching of Economics - - - Undergraduate

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