Gamification for Learning Sustainability in the Blackboard System: Motivators and Obstacles from Faculty Members’ Perspectives
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- María Jesús Santos-Villalba & Juan José Leiva Olivencia & Magdalena Ramos Navas-Parejo & María Dolores Benítez-Márquez, 2020. "Higher Education Students’ Assessments towards Gamification and Sustainability: A Case Study," Sustainability, MDPI, vol. 12(20), pages 1-20, October.
- Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero & Laura Guerrero-Puerta & José M. Aguilar-Parra & Rubén Trigueros & Antonio Alias, 2021. "Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education," Sustainability, MDPI, vol. 13(4), pages 1-14, February.
- Gonzalo Flores-Aguilar & María Prat-Grau & Jesús Fernández-Gavira & Antonio Muñoz-Llerena, 2023. "“I Learned More Because I Became More Involved”: Teacher’s and Students’ Voice on Gamification in Physical Education Teacher Education," IJERPH, MDPI, vol. 20(4), pages 1-17, February.
- Ahmed Hosny Saleh Metwally & Maiga Chang & Yining Wang & Ahmed Mohamed Fahmy Yousef, 2021. "Does Gamifying Homework Influence Performance and Perceived Gameful Experience?," Sustainability, MDPI, vol. 13(9), pages 1-18, April.
- Farhan Mohammed Alshammary & Waleed Salim Alhalafawy, 2023. "Digital Platforms and the Improvement of Learning Outcomes: Evidence Extracted from Meta-Analysis," Sustainability, MDPI, vol. 15(2), pages 1-21, January.
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- Mohammad H. Al-khresheh & Taha O. Alkursheh, 2024. "An integrated model exploring the relationship between self-efficacy, technology integration via Blackboard, English proficiency, and Saudi EFL students’ academic achievement," Palgrave Communications, Palgrave Macmillan, vol. 11(1), pages 1-12, December.
- Carlos J. Hellín & Francisco Calles-Esteban & Adrián Valledor & Josefa Gómez & Salvador Otón-Tortosa & Abdelhamid Tayebi, 2023. "Enhancing Student Motivation and Engagement through a Gamified Learning Environment," Sustainability, MDPI, vol. 15(19), pages 1-20, September.
- Sylvester Joseph & Amna Tahir & Farwa Bibi & Dr. Khalid Hamid & Muhammad Waseem Iqbal & Sadaquat Ali Ruk & Saleem Zubair Ahmad, 2024. "A Review Analysis on Using "AIED" to Improve Student Engagement in Hybrid Education," Bulletin of Business and Economics (BBE), Research Foundation for Humanity (RFH), vol. 13(2), pages 424-435.
- Noemí Rodríguez & Francisco Yebra & Aida Dopico & Eva Garcia-Vazquez & Eduardo Dopico, 2024. "Blue Gold , Game-Based Learning to Encourage Sustainable Consumption: The Case of Mobile Phones," Sustainability, MDPI, vol. 16(2), pages 1-12, January.
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Keywords
gamification; learning sustainability; Blackboard; motivators; obstacles;All these keywords.
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