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A Systematic Review of AR and VR Enhanced Language Learning

Author

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  • Xinyi Huang

    (Department of Mathematics and Information Technology, The Education University of Hong Kong, Hong Kong SAR 999077, China)

  • Di Zou

    (Department of English Language Education, The Education University of Hong Kong, Hong Kong SAR 999077, China)

  • Gary Cheng

    (Department of Mathematics and Information Technology, The Education University of Hong Kong, Hong Kong SAR 999077, China)

  • Haoran Xie

    (Department of Computing and Decision Sciences, Lingnan University, Hong Kong SAR 999077, China)

Abstract

This paper provided a systematic review of previous Augmented Reality (AR) and Virtual Reality (VR) studies on language learning. A total of 88 articles were selected and analyzed from five perspectives: their ways of integrating AR or VR tools in language learning; main users of AR and VR technologies; major research findings; why AR and VR tools are effective in promoting language learning; and the implications. It was found that (1) immersing learners into virtual worlds is the main approach to language learning in AR and VR studies; (2) university students were the main users of AR/VR technologies; (3) the major research findings concerning the benefits of AR and VR included improvement of students’ learning outcomes, enhancement of motivation, and positive perceptions towards using AR and VR; (4) AR and VR tools promoted language learning through providing immersive learning experience, enhancing motivation, creating interaction, and reducing learning anxiety; and (5) implications identified from previous research include the need of providing training for teachers, enlarging sample sizes, and exploring learner factors such as learner engagement and satisfaction.

Suggested Citation

  • Xinyi Huang & Di Zou & Gary Cheng & Haoran Xie, 2021. "A Systematic Review of AR and VR Enhanced Language Learning," Sustainability, MDPI, vol. 13(9), pages 1-28, April.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:9:p:4639-:d:540846
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    References listed on IDEAS

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    1. Austin Pack & Alex Barrett & Hai-Ning Liang & Diego Vilela Monteiro, 2020. "University EAP Students' Perceptions of Using a Prototype Virtual Reality Learning Environment to Learn Writing Structure," International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), IGI Global, vol. 10(1), pages 27-46, January.
    2. Margherita Berti & Stefano Maranzana & Jacob Monzingo, 2020. "Fostering Cultural Understanding with Virtual Reality: A Look at Students' Stereotypes and Beliefs," International Journal of Computer-Assisted Language Learning and Teaching (IJCALLT), IGI Global, vol. 10(1), pages 47-59, January.
    3. Emilio Abad-Segura & Mariana-Daniela González-Zamar & Antonio Luque-de la Rosa & María Belén Morales Cevallos, 2020. "Sustainability of Educational Technologies: An Approach to Augmented Reality Research," Sustainability, MDPI, vol. 12(10), pages 1-28, May.
    4. Rustam Shadiev & Mengke Yang, 2020. "Review of Studies on Technology-Enhanced Language Learning and Teaching," Sustainability, MDPI, vol. 12(2), pages 1-22, January.
    5. Claudia Repetto & Barbara Colombo & Giuseppe Riva, 2015. "Is Motor Simulation Involved During Foreign Language Learning? A Virtual Reality Experiment," SAGE Open, , vol. 5(4), pages 21582440156, October.
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    Cited by:

    1. Alice Hiu Yan Cheung & Lixun Wang, 2021. "Exploring Hong Kong Youth Culture via a Virtual Reality Tour," Sustainability, MDPI, vol. 13(23), pages 1-13, December.
    2. Xinjie Deng & Zhonggen Yu, 2022. "A Systematic Review of Machine-Translation-Assisted Language Learning for Sustainable Education," Sustainability, MDPI, vol. 14(13), pages 1-15, June.
    3. HyeJin Lee & Yohan Hwang, 2022. "Technology-Enhanced Education through VR-Making and Metaverse-Linking to Foster Teacher Readiness and Sustainable Learning," Sustainability, MDPI, vol. 14(8), pages 1-21, April.
    4. Martin Krajčovič & Gabriela Gabajová & Marián Matys & Patrik Grznár & Ľuboslav Dulina & Róbert Kohár, 2021. "3D Interactive Learning Environment as a Tool for Knowledge Transfer and Retention," Sustainability, MDPI, vol. 13(14), pages 1-22, July.
    5. Wenhe Min & Zhonggen Yu, 2023. "A Bibliometric Analysis of Augmented Reality in Language Learning," Sustainability, MDPI, vol. 15(9), pages 1-15, April.
    6. Nadine Bachmann & Shailesh Tripathi & Manuel Brunner & Herbert Jodlbauer, 2022. "The Contribution of Data-Driven Technologies in Achieving the Sustainable Development Goals," Sustainability, MDPI, vol. 14(5), pages 1-33, February.
    7. Bing Chen & Yunqing Wang & Lianghui Wang, 2022. "The Effects of Virtual Reality-Assisted Language Learning: A Meta-Analysis," Sustainability, MDPI, vol. 14(6), pages 1-18, March.
    8. Di Zou & Haoran Xie, 2021. "Vocabulary Learning Based on Learner-Generated Pictorial Annotations: Using Big Data as Learning Resources," Sustainability, MDPI, vol. 13(11), pages 1-17, May.
    9. Yi-Pin Huang & Xiao-Li Zheng & Chuang-Kai Chiu & Jun Lei & Gang Yang & Hoisoo Kim & Feng Wang, 2021. "Towards Figurative Expression Enhancement: Effects of the SVVR-Supported Worked Example Approach on the Descriptive Writing of Highly Engaged Students," Sustainability, MDPI, vol. 13(21), pages 1-19, November.

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