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Exploring Hong Kong Youth Culture via a Virtual Reality Tour

Author

Listed:
  • Alice Hiu Yan Cheung

    (Department of Literature and Cultural Studies, The Education University of Hong Kong, Tai Po, Hong Kong)

  • Lixun Wang

    (Department of Linguistics and Modern Language Studies, The Education University of Hong Kong, Tai Po, Hong Kong)

Abstract

The advantages of employing virtual reality tours in teaching are attributed to the virtual reality experience it provides to the students. In the case of teaching popular culture, benefits from the potential of VR tour are amplified by the empirical significance that would lead to the students’ imagination and reflection. In addition, an online VR tour suggests a flexibility that allows students to learn anyplace anytime, satisfying the need for blended learning and distance learning, which is a very critical mode of teaching and learning during the COVID-19 pandemic. This article discusses the advantages and challenges of blending “virtual reality” into the teaching of popular culture, and, furthermore, the implications of VR in tertiary education are discussed by examining the research that is conducted through the application of a VR tour in the course: Hong Kong Popular Culture. Sixty-eight students participated in the course. After implementing the VR tour, a questionnaire survey and interviews were conducted. In addition, students wrote essays to reflect on the youth culture of contemporary Hong Kong after the explanation of the tour, and these were also examined. We observed the positive responses from the students and the way in which the VR tour could enhance the learning qualities in the course on cultural studies.

Suggested Citation

  • Alice Hiu Yan Cheung & Lixun Wang, 2021. "Exploring Hong Kong Youth Culture via a Virtual Reality Tour," Sustainability, MDPI, vol. 13(23), pages 1-13, December.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:23:p:13345-:d:693376
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    References listed on IDEAS

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    1. Xinyi Huang & Di Zou & Gary Cheng & Haoran Xie, 2021. "A Systematic Review of AR and VR Enhanced Language Learning," Sustainability, MDPI, vol. 13(9), pages 1-28, April.
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    Cited by:

    1. Gizéh Rangel-de Lázaro & Josep M. Duart, 2023. "You Can Handle, You Can Teach It: Systematic Review on the Use of Extended Reality and Artificial Intelligence Technologies for Online Higher Education," Sustainability, MDPI, vol. 15(4), pages 1-23, February.

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