Learning Performance Assessment for Culture Environment Learning and Custom Experience with an AR Navigation System
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- Yuh-Shihng Chang, 2021. "Applying the ARCS Motivation Theory for the Assessment of AR Digital Media Design Learning Effectiveness," Sustainability, MDPI, vol. 13(21), pages 1-24, November.
- Yen, Barbara T.H. & Mulley, Corinne & Meza, Gerardo, 2023. "Exploring the attitudes and perceptions influencing user participation in gamification schemes for TDM," Research in Transportation Economics, Elsevier, vol. 99(C).
- Teen-Hang Meen & Charles Tijus & Jui-Che Tu, 2020. "Selected Papers from the Eurasian Conference on Educational Innovation 2020," Sustainability, MDPI, vol. 12(15), pages 1-5, July.
- Vieira, Valter Afonso & Rafael, Diego Nogueira & Agnihotri, Raj, 2022. "Augmented reality generalizations: A meta-analytical review on consumer-related outcomes and the mediating role of hedonic and utilitarian values," Journal of Business Research, Elsevier, vol. 151(C), pages 170-184.
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Keywords
augmented reality; culture environment sustainable education; culture experience;All these keywords.
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