Game Science: Foundations and Perspectives
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DOI: 10.1177/1046878118781631
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References listed on IDEAS
- Heide K. Lukosch & Geertje Bekebrede & Shalini Kurapati & Stephan G. Lukosch, 2018. "A Scientific Foundation of Simulation Games for the Analysis and Design of Complex Systems," Simulation & Gaming, , vol. 49(3), pages 279-314, June.
- Jayanth Raghothama & Sebastiaan Meijer, 2018. "Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality," Simulation & Gaming, , vol. 49(3), pages 246-262, June.
- Marcin Wardaszko, 2018. "Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation," Simulation & Gaming, , vol. 49(3), pages 263-278, June.
- Jaakko Stenros & Annakaisa Kultima, 2018. "On the Expanding Ludosphere," Simulation & Gaming, , vol. 49(3), pages 338-355, June.
- Richard N. Landers & Elena M. Auer & Andrew B. Collmus & Michael B. Armstrong, 2018. "Gamification Science, Its History and Future: Definitions and a Research Agenda," Simulation & Gaming, , vol. 49(3), pages 315-337, June.
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Cited by:
- Willy Christian Kriz, 2018. "Research of the Active Substance of Gaming Simulation," Simulation & Gaming, , vol. 49(6), pages 595-601, December.
- Leclercq, Thomas & Poncin, Ingrid & Hammedi, Wafa, 2020. "Opening the black box of gameful experience: Implications for gamification process design," Journal of Retailing and Consumer Services, Elsevier, vol. 52(C).
- Timothy C. Clapper, 2018. "Serious Games Are Not All Serious," Simulation & Gaming, , vol. 49(4), pages 375-377, August.
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Keywords
complex systems design; gamification; game studies; ludosphere; methodology of gaming simulation; philosophy of game science;All these keywords.
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