Creating the Culture for Sustainable Innovation: A Gamified Approach
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- R. Edward Freeman, 2010. "Managing for Stakeholders: Trade-offs or Value Creation," Journal of Business Ethics, Springer, vol. 96(1), pages 7-9, August.
- Richard N. Landers & Elena M. Auer & Andrew B. Collmus & Michael B. Armstrong, 2018. "Gamification Science, Its History and Future: Definitions and a Research Agenda," Simulation & Gaming, , vol. 49(3), pages 315-337, June.
- Sara Majid & Xin Zhang & Muhammad Bilawal Khaskheli & Feng Hong & Patricia Jie Hung King & Imran Haider Shamsi, 2023. "Eco-Efficiency, Environmental and Sustainable Innovation in Recycling Energy and Their Effect on Business Performance: Evidence from European SMEs," Sustainability, MDPI, vol. 15(12), pages 1-30, June.
- Gerald Midgley & Martin Reynolds, 2004. "Systems|operational research and sustainable development: towards a new agenda," Sustainable Development, John Wiley & Sons, Ltd., vol. 12(1), pages 56-64.
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Keywords
sustainable-oriented innovation; corporate values; gamification; action research;All these keywords.
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