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Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation

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  • Marcin Wardaszko

Abstract

Background . This article offers another look at the complexity in simulation game design and implementation. Although, the topic is not new or undiscovered the growing volatility of socio-economic environments and changes to the way we design simulation games nowadays call for better research and design methods . Aim . The aim of this article is to look into the current state of understanding complexity in simulation gaming and put it in the context of learning with and through complexity . Methodology . The nature and understanding of complexity are simultaneously field-specific and interdisciplinary. Analyzing understanding and role of complexity in different fields associated with simulation game design and implementation. Thoughtful theoretical analysis has been applied in order to deconstruct the complexity theory and reconstruct it further as higher-order models . Results and recommendations . This article offers an interdisciplinary look at the role and place of complexity from two perspectives. The first perspective is knowledge building and dissemination about complexity in simulation gaming . Second, perspective is the role the complexity plays in building and implementation of the simulation gaming as a design process .

Suggested Citation

  • Marcin Wardaszko, 2018. "Interdisciplinary Approach to Complexity in Simulation Game Design and Implementation," Simulation & Gaming, , vol. 49(3), pages 263-278, June.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:3:p:263-278
    DOI: 10.1177/1046878118777809
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    References listed on IDEAS

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    1. Diehl, Ernst & Sterman, John D., 1995. "Effects of Feedback Complexity on Dynamic Decision Making," Organizational Behavior and Human Decision Processes, Elsevier, vol. 62(2), pages 198-215, May.
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    Cited by:

    1. Yusuke Toyoda, 2020. "A Framework of Simulation and Gaming for Enhancing Community Resilience Against Large-Scale Earthquakes: Application for Achievements in Japan," Simulation & Gaming, , vol. 51(2), pages 180-211, April.
    2. Willy C. Kriz & J. Tuomas Harviainen & Timothy C. Clapper, 2018. "Game Science: Foundations and Perspectives," Simulation & Gaming, , vol. 49(3), pages 199-206, June.
    3. Jan HG Klabbers, 2018. "On the Architecture of Game Science: A Rebuttal," Simulation & Gaming, , vol. 49(3), pages 356-372, June.
    4. Jayanth Raghothama & Sebastiaan Meijer, 2018. "Rigor in Gaming for Design: Conditions for Transfer Between Game and Reality," Simulation & Gaming, , vol. 49(3), pages 246-262, June.

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