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Serious Games Are Not All Serious

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  • Timothy C. Clapper

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Suggested Citation

  • Timothy C. Clapper, 2018. "Serious Games Are Not All Serious," Simulation & Gaming, , vol. 49(4), pages 375-377, August.
  • Handle: RePEc:sae:simgam:v:49:y:2018:i:4:p:375-377
    DOI: 10.1177/1046878118789763
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    References listed on IDEAS

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    1. Willy C. Kriz & J. Tuomas Harviainen & Timothy C. Clapper, 2018. "Game Science: Foundations and Perspectives," Simulation & Gaming, , vol. 49(3), pages 199-206, June.
    2. Timothy C. Clapper, 2018. "Capitalizing on the Most Important Part of a Learning Session: The Experience," Simulation & Gaming, , vol. 49(1), pages 3-7, February.
    3. Nina Imlig-Iten & Dominik Petko, 2018. "Comparing Serious Games and Educational Simulations: Effects on Enjoyment, Deep Thinking, Interest and Cognitive Learning Gains," Simulation & Gaming, , vol. 49(4), pages 401-422, August.
    4. Kinane Daouadji Amina & Bendella Fatima, 2018. "MEDIUS: A Serious Game for Autistic Children Based on Decision System," Simulation & Gaming, , vol. 49(4), pages 423-440, August.
    5. Franck Taillandier & Carole Adam, 2018. "Games Ready to Use: A Serious Game for Teaching Natural Risk Management," Simulation & Gaming, , vol. 49(4), pages 441-470, August.
    Full references (including those not matched with items on IDEAS)

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    Cited by:

    1. Theresa Tribaldos & Flurina Schneider, 2021. "Enabling Players to Develop Theories of Change for Sustainable Development: A Serious Game," Simulation & Gaming, , vol. 52(5), pages 664-678, October.

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