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Find-and-Fetch Search on a Tree

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  • Steve Alpern

    (Department of Mathematics and Management Science Group, Department of Management, London School of Economics and Political Science, London WC2A 2AE, United Kingdom)

Abstract

We introduce a new type of search game called the “find-and-fetch” game F ( Q , O ). The Hider simply picks any point H in the network Q . The Searcher starts at time zero at a given point O of Q , moving at unit speed until he reaches H (finds the Hider). Then he returns at a given speed (rho) along the shortest path back to O , arriving at time R , the payoff. This models the problem faced in many types of search, including search-and-rescue problems and foraging problems of animals (where food must be found and returned to the lair). When Q is a binary tree, we derive optimal probabilities for the Searcher to branch at the nodes. These probabilities give a positive bias towards searching longer branches first. We show that the minimax value of the return time R (the game value of F ( Q , O )) is (mu) + D /(rho), where (mu) is the total length of Q and D is the mean distance from the root O to the leaves (terminal nodes) of Q , where the mean is taken with respect to what is known as the equal branch density distribution. As (rho) goes to infinity, our problem reduces to the search game model where the payoff is simply the time to reach the Hider, and our results tend to those obtained by Gal [Gal, S. 1979. Search games with mobile and immobile hider. SIAM J. Control Optim. 17 (1) 99--122] and Anderson and Gal [Anderson, E. J., S. Gal. 1990. Search in a maze. Probab. Engrg. Inform. Sci. 4 (3) 311--318] for that model. We also apply our return time formula (mu) + D /(rho) to determine the ideal location for the root (lair or rescue center) O , assuming it can be moved. In the traditional “find only” model, the location of O does not matter.

Suggested Citation

  • Steve Alpern, 2011. "Find-and-Fetch Search on a Tree," Operations Research, INFORMS, vol. 59(5), pages 1258-1268, October.
  • Handle: RePEc:inm:oropre:v:59:y:2011:i:5:p:1258-1268
    DOI: 10.1287/opre.1110.0966
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    References listed on IDEAS

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    1. Reijnierse, J H & Potters, J A M, 1993. "Search Games with Immobile Hider," International Journal of Game Theory, Springer;Game Theory Society, vol. 21(4), pages 385-394.
    2. J. V. Howard, 1999. "Rendezvous Search on the Interval and the Circle," Operations Research, INFORMS, vol. 47(4), pages 550-558, August.
    3. Ljiljana Pavlović, 1995. "A search game on the union of graphs with immobile hider," Naval Research Logistics (NRL), John Wiley & Sons, vol. 42(8), pages 1177-1189, December.
    4. Elizabeth J. Chester & Reha H. Tütüncü, 2004. "Rendezvous Search on the Labeled Line," Operations Research, INFORMS, vol. 52(2), pages 330-334, April.
    5. Kensaku Kikuta & William H. Ruckle, 1994. "Initial point search on weighted trees," Naval Research Logistics (NRL), John Wiley & Sons, vol. 41(6), pages 821-831, October.
    6. Steve Alpern, 2002. "Rendezvous Search: A Personal Perspective," Operations Research, INFORMS, vol. 50(5), pages 772-795, October.
    7. Shmuel Gal, 2001. "On the optimality of a simple strategy for searching graphs," International Journal of Game Theory, Springer;Game Theory Society, vol. 29(4), pages 533-542.
    8. Jotshi, Arun & Batta, Rajan, 2008. "Search for an immobile entity on a network," European Journal of Operational Research, Elsevier, vol. 191(2), pages 347-359, December.
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    Cited by:

    1. Steve Alpern & Thomas Lidbetter, 2014. "Searching a Variable Speed Network," Mathematics of Operations Research, INFORMS, vol. 39(3), pages 697-711, August.
    2. Leone, Pierre & Buwaya, Julia & Alpern, Steve, 2022. "Search-and-rescue rendezvous," European Journal of Operational Research, Elsevier, vol. 297(2), pages 579-591.
    3. Steve Alpern & Thomas Lidbetter, 2019. "Approximate solutions for expanding search games on general networks," Annals of Operations Research, Springer, vol. 275(2), pages 259-279, April.
    4. Lidbetter, Thomas, 2017. "On the approximation ratio of the Random Chinese Postman Tour for network search," European Journal of Operational Research, Elsevier, vol. 263(3), pages 782-788.
    5. Yolmeh, Abdolmajid & Baykal-Gürsoy, Melike, 2021. "Weighted network search games with multiple hidden objects and multiple search teams," European Journal of Operational Research, Elsevier, vol. 289(1), pages 338-349.
    6. Garrec, Tristan & Scarsini, Marco, 2020. "Search for an immobile hider on a stochastic network," European Journal of Operational Research, Elsevier, vol. 283(2), pages 783-794.

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