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A competitive search game with a moving target

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  • Benoit Duvocelle
  • J'anos Flesch
  • Mathias Staudigl
  • Dries Vermeulen

Abstract

We introduce a discrete-time search game, in which two players compete to find an object first. The object moves according to a time-varying Markov chain on finitely many states. The players know the Markov chain and the initial probability distribution of the object, but do not observe the current state of the object. The players are active in turns. The active player chooses a state, and this choice is observed by the other player. If the object is in the chosen state, this player wins and the game ends. Otherwise, the object moves according to the Markov chain and the game continues at the next period. We show that this game admits a value, and for any error-term $\veps>0$, each player has a pure (subgame-perfect) $\veps$-optimal strategy. Interestingly, a 0-optimal strategy does not always exist. The $\veps$-optimal strategies are robust in the sense that they are $2\veps$-optimal on all finite but sufficiently long horizons, and also $2\veps$-optimal in the discounted version of the game provided that the discount factor is close to 1. We derive results on the analytic and structural properties of the value and the $\veps$-optimal strategies. Moreover, we examine the performance of the finite truncation strategies, which are easy to calculate and to implement. We devote special attention to the important time-homogeneous case, where additional results hold.

Suggested Citation

  • Benoit Duvocelle & J'anos Flesch & Mathias Staudigl & Dries Vermeulen, 2020. "A competitive search game with a moving target," Papers 2008.12032, arXiv.org.
  • Handle: RePEc:arx:papers:2008.12032
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    References listed on IDEAS

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    2. Duvocelle, Benoit & Flesch, János & Staudigl, Mathias & Vermeulen, Dries, 2022. "A competitive search game with a moving target," European Journal of Operational Research, Elsevier, vol. 303(2), pages 945-957.
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    Cited by:

    1. Duvocelle, Benoit & Flesch, János & Staudigl, Mathias & Vermeulen, Dries, 2022. "A competitive search game with a moving target," European Journal of Operational Research, Elsevier, vol. 303(2), pages 945-957.
    2. Steve Alpern & Li Zeng, 2022. "Social Distancing, Gathering, Search Games: Mobile Agents on Simple Networks," Dynamic Games and Applications, Springer, vol. 12(1), pages 288-311, March.
    3. Benoit Duvocelle & János Flesch & Hui Min Shi & Dries Vermeulen, 2021. "Search for a moving target in a competitive environment," International Journal of Game Theory, Springer;Game Theory Society, vol. 50(2), pages 547-557, June.

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