Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education
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- Sangkyun Kim, 2015. "Interdisciplinary Approaches and Methods for Sustainable Transformation and Innovation," Sustainability, MDPI, vol. 7(4), pages 1-7, April.
- Robert Costello & Murray Lambert, 2019. "Motivational Influences for Higher Education (HE) Students," International Journal of Online Pedagogy and Course Design (IJOPCD), IGI Global, vol. 9(1), pages 38-50, January.
- Anna Visvizi & Linda Daniela, 2019. "Technology-Enhanced Learning and the Pursuit of Sustainability," Sustainability, MDPI, vol. 11(15), pages 1-7, July.
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Keywords
gamification; Information and Communication Technologies (ICT); higher education; sustainable education; Kahoot ®;All these keywords.
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