IDEAS home Printed from https://ideas.repec.org/a/gam/jsusta/v13y2021i8p4267-d534583.html
   My bibliography  Save this article

Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning

Author

Listed:
  • Sungjin Park

    (Department of Industrial Engineering, Kangwon National University, Chuncheon 24341, Korea)

  • Sangkyun Kim

    (Department of Industrial Engineering, Kangwon National University, Chuncheon 24341, Korea)

Abstract

The use of gamification is garnering attention as a method that promotes sustainable learning during the coronavirus disease 2019 (COVID-19) era. This study investigates the effect that gamified online learning has on student learning and has utilized a gamified online learning program to examine the impact. To determine the program’s effectiveness, a study has been conducted with 140 elementary and middle school students. A previously developed survey instrument was used to measure the results. The study’s findings suggest that gamification in online learning has a positive impact on learner motivation and the understanding of the educational content. Based on the findings, this study proposes that gamification should be used as a sustainable method to achieve the United Nations’ Sustainable Development Goal 4 (SDG 4) of ensuring “quality education”.

Suggested Citation

  • Sungjin Park & Sangkyun Kim, 2021. "Is Sustainable Online Learning Possible with Gamification?—The Effect of Gamified Online Learning on Student Learning," Sustainability, MDPI, vol. 13(8), pages 1-12, April.
  • Handle: RePEc:gam:jsusta:v:13:y:2021:i:8:p:4267-:d:534583
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/2071-1050/13/8/4267/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/2071-1050/13/8/4267/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. Santiago Alonso-García & Inmaculada Aznar-Díaz & María-Pilar Cáceres-Reche & Juan-Manuel Trujillo-Torres & José-María Romero-Rodríguez, 2019. "Systematic Review of Good Teaching Practices with ICT in Spanish Higher Education. Trends and Challenges for Sustainability," Sustainability, MDPI, vol. 11(24), pages 1-15, December.
    2. Sangkyun Kim, 2015. "Interdisciplinary Approaches and Methods for Sustainable Transformation and Innovation," Sustainability, MDPI, vol. 7(4), pages 1-7, April.
    3. Ruba Abdelmatloub Moawad, 2020. "Online Learning during the COVID- 19 Pandemic and Academic Stress in University Students," Revista romaneasca pentru educatie multidimensionala - Journal for Multidimensional Education, Editura Lumen, Department of Economics, vol. 12(1Sup2), pages 100-107, June.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Sharma, Wamika & Lim, Weng Marc & Kumar, Satish & Verma, Aastha & Kumra, Rajeev, 2024. "Game on! A state-of-the-art overview of doing business with gamification," Technological Forecasting and Social Change, Elsevier, vol. 198(C).
    2. Rashmi Mehrotra & Ram Murat Verma & Manita Devi & Raju Singh Jakhar, 2022. "Online Teaching Skills and Competencies," World Journal of English Language, Sciedu Press, vol. 12(3), pages 187-187, April.
    3. Sungjin Park & Sangkyun Kim, 2022. "Learning Performance Styles in Gamified College Classes Using Data Clustering," Sustainability, MDPI, vol. 14(23), pages 1-13, November.
    4. Marina Moseikina & Saken Toktamysov & Svetlana Danshina, 2022. "Modern Technologies and Gamification in Historical Education," Simulation & Gaming, , vol. 53(2), pages 135-156, April.
    5. Sungjin Park & Kyoungsoon Min & Sangkyun Kim, 2021. "Differences in Learning Motivation among Bartle’s Player Types and Measures for the Delivery of Sustainable Gameful Experiences," Sustainability, MDPI, vol. 13(16), pages 1-10, August.
    6. Flavio Boccia & Joanna Rosak-Szyrocka & Houman Hashemzadeh & Daniela Covino, 2023. "Metaverse, the last technological frontier of environmental sustainable food: Worldwide evidence from the first business case studies," RIVISTA DI STUDI SULLA SOSTENIBILITA', FrancoAngeli Editore, vol. 0(1), pages 153-165.
    7. David Melero-Cañas & Vicente Morales-Baños & Daniel N. Ardoy & David Manzano-Sánchez & Alfonso Valero-Valenzuela, 2021. "Enhancements in Cognitive Performance and Academic Achievement in Adolescents through the Hybridization of an Instructional Model with Gamification in Physical Education," Sustainability, MDPI, vol. 13(11), pages 1-14, May.
    8. Lui-Kwan Ng & Chung-Kwan Lo, 2022. "Flipped Classroom and Gamification Approach: Its Impact on Performance and Academic Commitment on Sustainable Learning in Education," Sustainability, MDPI, vol. 14(9), pages 1-23, April.
    9. Hana Dler Ahmed & Gulsum Asiksoy, 2021. "The Effects of Gamified Flipped Learning Method on Student’s Innovation Skills, Self-Efficacy towards Virtual Physics Lab Course and Perceptions," Sustainability, MDPI, vol. 13(18), pages 1-19, September.
    10. José María Campillo-Ferrer & Pedro Miralles-Martínez, 2021. "Effectiveness of the flipped classroom model on students’ self-reported motivation and learning during the COVID-19 pandemic," Palgrave Communications, Palgrave Macmillan, vol. 8(1), pages 1-9, December.

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Andreea Barbu & Mirona Ana Maria Popescu & Georgiana Moiceanu, 2022. "Perspective of Teachers and Students towards the Education Process during COVID-19 in Romanian Universities," IJERPH, MDPI, vol. 19(6), pages 1-21, March.
    2. José-María Romero-Rodríguez & Inmaculada Aznar-Díaz & Francisco-Javier Hinojo-Lucena & María-Pilar Cáceres-Reche, 2020. "Models of good teaching practices for mobile learning in higher education," Palgrave Communications, Palgrave Macmillan, vol. 6(1), pages 1-7, December.
    3. Adina Letiţia Negruşa & Valentin Toader & Aurelian Sofică & Mihaela Filofteia Tutunea & Rozalia Veronica Rus, 2015. "Exploring Gamification Techniques and Applications for Sustainable Tourism," Sustainability, MDPI, vol. 7(8), pages 1-30, August.
    4. Uma Warrier & Monoo John & Surendranath Warrier, 2021. "Leveraging Emotional Intelligence Competencies for Sustainable Development of Higher Education Institutions in the New Normal," FIIB Business Review, , vol. 10(1), pages 62-73, March.
    5. Guillermo Rodríguez-Abitia & Sandra Martínez-Pérez & Maria Soledad Ramirez-Montoya & Edgar Lopez-Caudana, 2020. "Digital Gap in Universities and Challenges for Quality Education: A Diagnostic Study in Mexico and Spain," Sustainability, MDPI, vol. 12(21), pages 1-14, October.
    6. Manuel Muñoz-Suárez & Natividad Guadalajara & José M. Osca, 2020. "A Comparative Analysis between Global University Rankings and Environmental Sustainability of Universities," Sustainability, MDPI, vol. 12(14), pages 1-19, July.
    7. Lavinia Dovleac & Ioana Bianca Chițu & Eliza Nichifor & Gabriel Brătucu, 2023. "Shaping the Inclusivity in the New Society by Enhancing the Digitainability of Sustainable Development Goals with Education," Sustainability, MDPI, vol. 15(4), pages 1-14, February.
    8. Aldo Alvarez-Risco & Shyla Del-Aguila-Arcentales & Marc A. Rosen & Verónica García-Ibarra & Sandra Maycotte-Felkel & Gabriel Mauricio Martínez-Toro, 2021. "Expectations and Interests of University Students in COVID-19 Times about Sustainable Development Goals: Evidence from Colombia, Ecuador, Mexico, and Peru," Sustainability, MDPI, vol. 13(6), pages 1-19, March.
    9. Rosa Estriegana & Jose-Amelio Medina-Merodio & Rafael Robina-Ramírez & Roberto Barchino & Carmen De-Pablos-Heredero, 2023. "E-learning Acceptance in Face-to-Face Universities due to COVID-19," SAGE Open, , vol. 13(4), pages 21582440231, December.
    10. Valentina A. Sushko & Gennadi B. Pronchev, 2021. "Online Learning in the Context of Pandemic in Russia," Revista romaneasca pentru educatie multidimensionala - Journal for Multidimensional Education, Editura Lumen, Department of Economics, vol. 13(2), pages 01-17, July.
    11. Paz Fernández & Matías Ceacero-Moreno, 2021. "Urban Sustainability and Natural Hazards Management; Designs Using Simulations," Sustainability, MDPI, vol. 13(2), pages 1-26, January.
    12. Laura E Mullins & Jennifer Mitchell, 2022. "The Transition Online: A Mixed-Methods Study of the Impact of COVID-19 on Students with Disabilities in Higher Education," International Journal of Higher Education, Sciedu Press, vol. 11(2), pages 1-13, April.
    13. Emilio Crisol Moya & Tiziana Molonia & María Jesús Caurcel Cara, 2020. "Inclusive Leadership and Education Quality: Adaptation and Validation of the Questionnaire “Inclusive Leadership in Schools” (LEI-Q) to the Italian Context," Sustainability, MDPI, vol. 12(13), pages 1-17, July.
    14. Patricia Bachiller & Guillermo Badía, 2020. "The Flip Teaching as Tool to Improving Students’ Sustainable Learning Performance in a Financial Course," Sustainability, MDPI, vol. 12(23), pages 1-11, November.
    15. María Luisa Pertegal-Felices & Antonio Jimeno-Morenilla & José Luis Sánchez-Romero & Higinio Mora-Mora, 2020. "Comparison of the Effects of the Kahoot Tool on Teacher Training and Computer Engineering Students for Sustainable Education," Sustainability, MDPI, vol. 12(11), pages 1-12, June.
    16. José Luis Martín-Núñez & Juan Luis Bravo-Ramos & Susana Sastre-Merino & Iciar Pablo-Lerchundi & Arturo Caravantes Redondo & Cristina Núñez-del-Río, 2022. "Teaching in Secondary Education Teacher Training with a Hybrid Model: Students’ Perceptions," Sustainability, MDPI, vol. 14(6), pages 1-15, March.
    17. José Juan Carrión-Martínez & Antonio Luque-de la Rosa & José Fernández-Cerero & Marta Montenegro-Rueda, 2020. "Information and Communications Technologies (ICTs) in Education for Sustainable Development: A Bibliographic Review," Sustainability, MDPI, vol. 12(8), pages 1-12, April.
    18. Changsok Yoo & Shinhye Kwon & Hyunsoo Na & Byenghee Chang, 2017. "Factors Affecting the Adoption of Gamified Smart Tourism Applications: An Integrative Approach," Sustainability, MDPI, vol. 9(12), pages 1-21, November.
    19. Maria T. Sanz & Emilia López-Iñesta & Daniel Garcia-Costa & Francisco Grimaldo, 2020. "Measuring Arithmetic Word Problem Complexity through Reading Comprehension and Learning Analytics," Mathematics, MDPI, vol. 8(9), pages 1-13, September.
    20. Erika González García & Ernesto Colomo Magaña & Andrea Cívico Ariza, 2020. "Quality Education as a Sustainable Development Goal in the Context of 2030 Agenda: Bibliometric Approach," Sustainability, MDPI, vol. 12(15), pages 1-18, July.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jsusta:v:13:y:2021:i:8:p:4267-:d:534583. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.