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Evolutionary Dynamics of Gig Economy Labor Strategies under Technology, Policy and Market Influence

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  • Kevin Hu

    (Department of Mathematics, Dartmouth College, Hanover, NH 03755, USA)

  • Feng Fu

    (Department of Mathematics, Dartmouth College, Hanover, NH 03755, USA
    Department of Biomedical Data Science, Geisel School of Medicine at Dartmouth, Lebanon, NH 03756, USA)

Abstract

The emergence of the modern gig economy introduces a new set of employment considerations for firms and laborers that include various trade-offs. With a game-theoretical approach, we examine the influences of technology, policy and markets on firm and worker preferences for gig labor. Theoretically, we present new conceptual extensions to the replicator equation and model oscillating dynamics in two-player asymmetric bi-matrix games with time-evolving environments, introducing concepts of the attractor arc, trapping zone and escape. While canonical applications of evolutionary game theory focus on the evolutionary stable strategy, our model assumes that the system exhibits oscillatory dynamics and can persist for long temporal intervals in a pseudo-stable state. We demonstrate how changing market conditions result in distinct evolutionary patterns across labor economies. Informing tensions regarding the future of this new employment category, we present a novel payoff framework to analyze the role of technology on the growth of the gig economy. Regarding governance, we explore regulatory implications within the gig economy, demonstrating how intervals of lenient and strict policy alter firm and worker sensitivities between gig and employee labor strategies. Finally, we establish an aggregate economic framework to explain how technology, policy and market environments engage in an interlocking dance, a balancing act, to sustain the observable co-existence of gig and employee labor strategies.

Suggested Citation

  • Kevin Hu & Feng Fu, 2021. "Evolutionary Dynamics of Gig Economy Labor Strategies under Technology, Policy and Market Influence," Games, MDPI, vol. 12(2), pages 1-31, June.
  • Handle: RePEc:gam:jgames:v:12:y:2021:i:2:p:49-:d:572203
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    References listed on IDEAS

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