Art is long, innovation is short: Lessons from the Renaissance and the digital age
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DOI: 10.1016/j.techfore.2013.09.014
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Cited by:
- Jen Snowball & Delon Tarentaal & Jonathan Sapsed, 2021. "Innovation and diversity in the digital cultural and creative industries," Journal of Cultural Economics, Springer;The Association for Cultural Economics International, vol. 45(4), pages 705-733, December.
- Fauchart, Emmanuelle & Bacache-Beauvallet, Maya & Bourreau, Marc & Moreau, François, 2022.
"Do-It-Yourself or Do-It-Together: How digital technologies affect creating alone or with others?,"
Technovation, Elsevier, vol. 112(C).
- Emmanuelle Fauchart & Maya Bacache-Beauvallet & Marc Bourreau & François Moreau, 2022. "Do-It-Yourself or Do-It-Together: How digital technologies affect creating alone or with others?," Post-Print hal-03963602, HAL.
- Bernardo Mueller, 2022. "Recombination for innovation and market impact: Samples and features in hip hop music," Journal of Evolutionary Economics, Springer, vol. 32(3), pages 929-953, July.
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Keywords
Creative process; Artistic innovation; Renaissance; Digital art; Video games;All these keywords.
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