Gamification to avoid cognitive biases: An experiment of gamifying a forecasting course
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DOI: 10.1016/j.techfore.2021.120725
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Citations
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Cited by:
- Şenol, Doğaç & Onay, Ceylan, 2023. "Impact of gamification on mitigating behavioral biases of investors," Journal of Behavioral and Experimental Finance, Elsevier, vol. 37(C).
- Grijalvo, Mercedes & Segura, Alejandro & Núñez, Yilsy, 2022. "Computer-based business games in higher education: A proposal of a gamified learning framework," Technological Forecasting and Social Change, Elsevier, vol. 178(C).
- Lafortune, Jeanne & Pugatch, Todd & Tessada, José & Ubfal, Diego, 2022.
"Can Interactive Online Training Make High School Students More Entrepreneurial? Experimental Evidence from Rwanda,"
IZA Discussion Papers
15064, Institute of Labor Economics (IZA).
- Lafortune, Jeanne & Pugatch, Todd & Tessada, José & Ubfal, Diego, 2022. "Can interactive online training make high school students more entrepreneurial? Experimental evidence from Rwanda," GLO Discussion Paper Series 1041, Global Labor Organization (GLO).
- Dzandu, Michael D. & Hanu, Charles & Amegbe, Hayford, 2022. "Gamification of mobile money payment for generating customer value in emerging economies: The social impact theory perspective," Technological Forecasting and Social Change, Elsevier, vol. 185(C).
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Keywords
Forecasting; Judgment Bias; Teaching; Gamification; Decision Making; Education;All these keywords.
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