Computer-based business games in higher education: A proposal of a gamified learning framework
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DOI: 10.1016/j.techfore.2022.121597
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- del Val Núñez, Maria Teresa & de Lucas Ancillo, Antonio & Gavrila Gavrila, Sorin & Gómez Gandía, José Andrés, 2024. "Technological transformation in HRM through knowledge and training: Innovative business decision making," Technological Forecasting and Social Change, Elsevier, vol. 200(C).
- Zawar Shah & Shannon Kennedy-Clark & Yancong Xie & Md Shamsur Rahim & Mehregan Mahdavi & Andrew Levula, 2022. "Teacher Views on Teaching Sustainability in Higher Education Institutes in Australia," Sustainability, MDPI, vol. 14(14), pages 1-18, July.
- María Fernández-Raga & Darija Aleksić & Aysun Kapucugil İkiz & Magdalena Markiewicz & Herbert Streit, 2023. "Development of a Comprehensive Process for Introducing Game-Based Learning in Higher Education for Lecturers," Sustainability, MDPI, vol. 15(4), pages 1-18, February.
- Thomas, Nibu John & Baral, Rupashree & Crocco, Oliver S. & Mohanan, Swathi, 2023. "A framework for gamification in the metaverse era: How designers envision gameful experience," Technological Forecasting and Social Change, Elsevier, vol. 193(C).
- Maria Elena Latino & Marta Menegoli & Fulvio Signore & Maria Chiara De Lorenzi, 2023. "The Potential of Gamification for Social Sustainability: Meaning and Purposes in Agri-Food Industry," Sustainability, MDPI, vol. 15(12), pages 1-18, June.
- Ana Bustamante-Mora & Mauricio Diéguez-Rebolledo & Yemsy Hormazábal & Yolanda Valdés & Rodrigo Cadena, 2023. "Learning Models for Higher Education in Engineering: Motivation, Self-Determination, and the Role of Information and Communication Technologies," Sustainability, MDPI, vol. 15(17), pages 1-29, August.
- Alexander Vélez & Rebeca Kerstin Alonso & Markel Rico-González, 2023. "Business Simulation Games for the Development of Intrinsic Motivation-Boosting Sustainability: Systematic Review," Sustainability, MDPI, vol. 15(21), pages 1-20, October.
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Keywords
Computer based business games; Simulators; High education; Gamification; Soft skills; MDE framework;All these keywords.
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