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Confusion and Reinforcement Learning in Experimental Public Good Games

Author

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  • Ralph-C Bayer

    (School of Economics, University of Adelaide)

  • Elke Renner

    (School of Economics, University of Nottingham)

  • Rupert Sausgruber

    (Department of Economics, University of Copenhagen)

Abstract

We use a limited information environment to mimic the state of confusion in an experimental, repeated public goods game. The results show that reinforcement learning leads to dynamics similar to those observed in standard public goods games. However, closer inspection shows that individual decay of contributions in standard public goods games cannot be fully explained by reinforcement learning. According to our estimates, learning only accounts for 41 percent of the decay in contributions in standard public goods games. The contribution dynamics of subjects, who are identi?ed as conditional cooperators, di®er strongly from the learning dynamics, while a learning model estimated from the limited information treatment tracks behavior for subjects, who cannot be classi?ed as conditional cooperators, reasonably well.

Suggested Citation

  • Ralph-C Bayer & Elke Renner & Rupert Sausgruber, 2009. "Confusion and Reinforcement Learning in Experimental Public Good Games," Discussion Papers 2009-18, The Centre for Decision Research and Experimental Economics, School of Economics, University of Nottingham.
  • Handle: RePEc:not:notcdx:2009-18
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    Cited by:

    1. Urs Fischbacher & Simon Gaechter, 2008. "Heterogeneous Social Preferences and the Dynamics of Free Riding in Public Good Experiments," TWI Research Paper Series 27, Thurgauer Wirtschaftsinstitut, Universität Konstanz.
    2. Toke Reinholt Fosgaard & Lars Gårn Hansen & Erik Wengström, 2017. "Framing and Misperception in Public Good Experiments," Scandinavian Journal of Economics, Wiley Blackwell, vol. 119(2), pages 435-456, April.
    3. Simon Bartke & Steven J. Bosworth & Dennis J. Snower & Gabriele Chierchia, 2019. "Motives and comprehension in a public goods game with induced emotions," Theory and Decision, Springer, vol. 86(2), pages 205-238, March.
    4. Urs Fischbacher & Simon Gaechter, 2008. "Heterogeneous Social Preferences And The Dynamics Of Free Riding In Public Good Experiments," Discussion Papers 2008-07, The Centre for Decision Research and Experimental Economics, School of Economics, University of Nottingham.
    5. Urs Fischbacher & Simon Gachter, 2010. "Social Preferences, Beliefs, and the Dynamics of Free Riding in Public Goods Experiments," American Economic Review, American Economic Association, vol. 100(1), pages 541-556, March.
    6. Castañeda, Gonzalo & Chávez-Juárez, Florian & Guerrero, Omar A., 2018. "How do governments determine policy priorities? Studying development strategies through spillover networks," Journal of Economic Behavior & Organization, Elsevier, vol. 154(C), pages 335-361.

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    More about this item

    Keywords

    public goods experiments; learning; limited information; confusion; conditional cooperation;
    All these keywords.

    JEL classification:

    • C90 - Mathematical and Quantitative Methods - - Design of Experiments - - - General
    • D83 - Microeconomics - - Information, Knowledge, and Uncertainty - - - Search; Learning; Information and Knowledge; Communication; Belief; Unawareness
    • H41 - Public Economics - - Publicly Provided Goods - - - Public Goods

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