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Random perfect information games

Author

Listed:
  • J'anos Flesch
  • Arkadi Predtetchinski
  • Ville Suomala

Abstract

The paper proposes a natural measure space of zero-sum perfect information games with upper semicontinuous payoffs. Each game is specified by the game tree, and by the assignment of the active player and of the capacity to each node of the tree. The payoff in a game is defined as the infimum of the capacity over the nodes that have been visited during the play. The active player, the number of children, and the capacity are drawn from a given joint distribution independently across the nodes. We characterize the cumulative distribution function of the value $v$ using the fixed points of the so-called value generating function. The characterization leads to a necessary and sufficient condition for the event $v \geq k$ to occur with positive probability. We also study probabilistic properties of the set of Player I's $k$-optimal strategies and the corresponding plays.

Suggested Citation

  • J'anos Flesch & Arkadi Predtetchinski & Ville Suomala, 2021. "Random perfect information games," Papers 2104.10528, arXiv.org.
  • Handle: RePEc:arx:papers:2104.10528
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    References listed on IDEAS

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    1. R. Laraki & A. Maitra & W. Sudderth, 2013. "Two-Person Zero-Sum Stochastic Games with Semicontinuous Payoff," Dynamic Games and Applications, Springer, vol. 3(2), pages 162-171, June.
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    5. János Flesch & Jeroen Kuipers & Ayala Mashiah-Yaakovi & Gijs Schoenmakers & Eilon Solan & Koos Vrieze, 2010. "Perfect-Information Games with Lower-Semicontinuous Payoffs," Mathematics of Operations Research, INFORMS, vol. 35(4), pages 742-755, November.
    6. Harris, Christopher J, 1985. "Existence and Characterization of Perfect Equilibrium in Games of Perfect Information," Econometrica, Econometric Society, vol. 53(3), pages 613-628, May.
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