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The quality of equilibria for set packing and throughput scheduling games

Author

Listed:
  • Jasper Jong

    (University of Twente)

  • Marc Uetz

    (University of Twente)

Abstract

We introduce set packing games as an abstraction of situations in which n selfish players select disjoint subsets of a finite set of indivisible items, and analyze the quality of several equilibria for this basic class of games. Special attention is given to a subclass of set packing games, namely throughput scheduling games, where the items represent jobs, and the subsets that a player can select are those jobs that this player can schedule feasibly. We show that the quality of three types of equilibrium solutions is only moderately suboptimal. Specifically, the paper gives tight bounds on the price of anarchy for Nash equilibria, subgame perfect equilibria of games with sequential play, and k-collusion Nash equilibria. Under the assumption that players are allowed to play suboptimally and achieve an $$\alpha $$α-approximate equilibrium, our tight price of anarchy bounds are $$\alpha +1$$α+1 for Nash and subgame perfect equilibria, but less than $$\alpha +1/(e-1)$$α+1/(e-1) for subgame perfect equilibria when games are symmetric. For k-collusion Nash equilibria, the price of anarchy equals $$\alpha +(n-k)/(n-1)$$α+(n-k)/(n-1), where $$1\le k\le n$$1≤k≤n.

Suggested Citation

  • Jasper Jong & Marc Uetz, 2020. "The quality of equilibria for set packing and throughput scheduling games," International Journal of Game Theory, Springer;Game Theory Society, vol. 49(1), pages 321-344, March.
  • Handle: RePEc:spr:jogath:v:49:y:2020:i:1:d:10.1007_s00182-019-00693-1
    DOI: 10.1007/s00182-019-00693-1
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    References listed on IDEAS

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    1. Piotr Berman & Bhaskar Dasgupta, 2000. "Multi-phase Algorithms for Throughput Maximization for Real-Time Scheduling," Journal of Combinatorial Optimization, Springer, vol. 4(3), pages 307-323, September.
    2. Vittorio Bilò & Michele Flammini & Gianpiero Monaco & Luca Moscardelli, 2011. "On the performances of Nash equilibria in isolation games," Journal of Combinatorial Optimization, Springer, vol. 22(3), pages 378-391, October.
    3. Igal Milchtaich, 1998. "Crowding games are sequentially solvable," International Journal of Game Theory, Springer;Game Theory Society, vol. 27(4), pages 501-509.
    4. J. Michael Moore, 1968. "An n Job, One Machine Sequencing Algorithm for Minimizing the Number of Late Jobs," Management Science, INFORMS, vol. 15(1), pages 102-109, September.
    5. Andelman, Nir & Feldman, Michal & Mansour, Yishay, 2009. "Strong price of anarchy," Games and Economic Behavior, Elsevier, vol. 65(2), pages 289-317, March.
    6. Anna Angelucci & Vittorio Bilò & Michele Flammini & Luca Moscardelli, 2015. "On the sequential price of anarchy of isolation games," Journal of Combinatorial Optimization, Springer, vol. 29(1), pages 165-181, January.
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    Cited by:

    1. Philip N. Brown & Joshua H. Seaton & Jason R. Marden, 2023. "Robust Networked Multiagent Optimization: Designing Agents to Repair Their Own Utility Functions," Dynamic Games and Applications, Springer, vol. 13(1), pages 187-207, March.

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