Use, perceived deterrence and the role of software piracy in video game console adoption
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DOI: 10.1007/s10796-010-9236-2
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- Nathan Hopkins & Mary Tate & Allan Sylvester & David Johnstone, 2017. "Motivations for 21st century school children to bring their own device to school," Information Systems Frontiers, Springer, vol. 19(5), pages 1191-1203, October.
- Julian Weidinger & Sebastian Schlauderer & Sven Overhage, 2018. "Is the Frontier Shifting into the Right Direction? A Qualitative Analysis of Acceptance Factors for Novel Firefighter Information Technologies," Information Systems Frontiers, Springer, vol. 20(4), pages 669-692, August.
- Nan, Dongyan & Lee, Haein & Kim, Yerin & Kim, Jang Hyun, 2022. "My video game console is so cool! A coolness theory-based model for intention to use video game consoles," Technological Forecasting and Social Change, Elsevier, vol. 176(C).
- Nathan Hopkins & Mary Tate & Allan Sylvester & David Johnstone, 0. "Motivations for 21st century school children to bring their own device to school," Information Systems Frontiers, Springer, vol. 0, pages 1-13.
- Chulhwan Chris Bang, 2015. "Information systems frontiers: Keyword analysis and classification," Information Systems Frontiers, Springer, vol. 17(1), pages 217-237, February.
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Keywords
Console; Computer games; Adoption determinants; Piracy; Rational choice;All these keywords.
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