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A Multidimensional Cyber Defense Exercise: Emphasis on Emotional, Social, and Cognitive Aspects

Author

Listed:
  • Kaie Maennel
  • AgnÄ— BrilingaitÄ—
  • Linas Bukauskas
  • AuÅ¡rius JuozapaviÄ ius
  • Benjamin James Knox
  • Ricardo Gregorio Lugo
  • Olaf Maennel
  • Ginta Majore
  • Stefan Sütterlin

Abstract

Hands-on and practical learning has been key to cybersecurity education and training success. Cyber Defense Exercises (CDX) are a common approach to training, testing, and verifying technical and soft skills. However, full-scale CDX implementation is also an expensive training event. In order to advance such exercises to the next level, CDX organizers should further focus on educational, psychological, and cross-domain relationships. The paper discusses and proposes a multidimensional approach for CDX that balances cognitive, emotional, and social aspects critical for successful interdisciplinary learning. We share our experience incorporating knowledge from well-known psychology theories to CDX. We derive and describe seven elementary ingredients if a CDX is to meet the interdisciplinary and critical thinking needs of defensive cyberspace operations.

Suggested Citation

  • Kaie Maennel & AgnÄ— BrilingaitÄ— & Linas Bukauskas & AuÅ¡rius JuozapaviÄ ius & Benjamin James Knox & Ricardo Gregorio Lugo & Olaf Maennel & Ginta Majore & Stefan Sütterlin, 2023. "A Multidimensional Cyber Defense Exercise: Emphasis on Emotional, Social, and Cognitive Aspects," SAGE Open, , vol. 13(1), pages 21582440231, March.
  • Handle: RePEc:sae:sagope:v:13:y:2023:i:1:p:21582440231156367
    DOI: 10.1177/21582440231156367
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    References listed on IDEAS

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    1. Mullins, Jeffrey K. & Sabherwal, Rajiv, 2020. "Gamification: A cognitive-emotional view," Journal of Business Research, Elsevier, vol. 106(C), pages 304-314.
    2. Robson, Karen & Plangger, Kirk & Kietzmann, Jan H. & McCarthy, Ian & Pitt, Leyland, 2015. "Is it all a game? Understanding the principles of gamification," Business Horizons, Elsevier, vol. 58(4), pages 411-420.
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