A Practice for the Design of Interactive Multimedia Experiences Based on Gamification: A Case Study in Elementary Education
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- Geerts, Guido L., 2011. "A design science research methodology and its application to accounting information systems research," International Journal of Accounting Information Systems, Elsevier, vol. 12(2), pages 142-151.
- Mullins, Jeffrey K. & Sabherwal, Rajiv, 2020. "Gamification: A cognitive-emotional view," Journal of Business Research, Elsevier, vol. 106(C), pages 304-314.
- Rebecca Baker, 2017. "Agile UX Storytelling," Springer Books, Springer, number 978-1-4842-2997-2, October.
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Keywords
Interactive Multimedia Experience (IME); elementary education; gamification;All these keywords.
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