IDEAS home Printed from https://ideas.repec.org/a/gam/jijerp/v17y2020i7p2224-d337338.html
   My bibliography  Save this article

Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning

Author

Listed:
  • Jesús López-Belmonte

    (Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain)

  • Adrian Segura-Robles

    (Department of Research Methods and Diagnosis in Education, University of Granada, 18071 Granada, Spain)

  • Arturo Fuentes-Cabrera

    (Department of Didactics and School Organization, University of Granada, 18071 Granada, Spain)

  • María Elena Parra-González

    (Department of Research Methods and Diagnosis in Education, University of Granada, 18071 Granada, Spain)

Abstract

Innovation has allowed for and developed new ways of teaching and learning. Gamification is among the new training methodologies, which is a didactic approach based on the game structure with an attractive component for students. Within gamification, flipped learning and problem-based learning, escape rooms can be found as a technical aspect, which is focused on providing enigmas and tracks for the various educational content that students have assimilated through learning based on problem solving. The aim of this study is to identify how the use of gamification with the use of educational escape rooms affects activation and absence of a negative effect on students. 61 Master students of the Autonomous City of Ceuta participated in this case study. They were divided into three study groups (1 control group; 2 experimental groups) that followed different formative actions (control group—traditional; experimental groups—escape rooms). To achieve the objectives, a mixed research design based on quantitative and qualitative techniques was followed. The instrument used for data collection was the GAMEX (Gameful Experience Scale). The results reveal that the students who had taken a gamified formative action through escape rooms obtained better assessment results in the indicators concerning motivation, teamwork, commitment, activation, and absence of a negative effect on the learning process than those with the traditional methodology.

Suggested Citation

  • Jesús López-Belmonte & Adrian Segura-Robles & Arturo Fuentes-Cabrera & María Elena Parra-González, 2020. "Evaluating Activation and Absence of Negative Effect: Gamification and Escape Rooms for Learning," IJERPH, MDPI, vol. 17(7), pages 1-12, March.
  • Handle: RePEc:gam:jijerp:v:17:y:2020:i:7:p:2224-:d:337338
    as

    Download full text from publisher

    File URL: https://www.mdpi.com/1660-4601/17/7/2224/pdf
    Download Restriction: no

    File URL: https://www.mdpi.com/1660-4601/17/7/2224/
    Download Restriction: no
    ---><---

    References listed on IDEAS

    as
    1. María Elena Parra-González & Jesús López Belmonte & Adrián Segura-Robles & Arturo Fuentes Cabrera, 2020. "Active and Emerging Methodologies for Ubiquitous Education: Potentials of Flipped Learning and Gamification," Sustainability, MDPI, vol. 12(2), pages 1-11, January.
    2. Eppmann, René & Bekk, Magdalena & Klein, Kristina, 2018. "Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]," Journal of Interactive Marketing, Elsevier, vol. 43(C), pages 98-115.
    3. Klaas Sijtsma, 2009. "On the Use, the Misuse, and the Very Limited Usefulness of Cronbach’s Alpha," Psychometrika, Springer;The Psychometric Society, vol. 74(1), pages 107-120, March.
    4. Robson, Karen & Plangger, Kirk & Kietzmann, Jan H. & McCarthy, Ian & Pitt, Leyland, 2015. "Is it all a game? Understanding the principles of gamification," Business Horizons, Elsevier, vol. 58(4), pages 411-420.
    Full references (including those not matched with items on IDEAS)

    Citations

    Citations are extracted by the CitEc Project, subscribe to its RSS feed for this item.
    as


    Cited by:

    1. Antonio Baena-Extremera & Pedro Jesús Ruiz-Montero & David Hortigüela-Alcalá, 2021. "Neuroeducation, Motivation, and Physical Activity in Students of Physical Education," IJERPH, MDPI, vol. 18(5), pages 1-5, March.
    2. Tatjana Sidekerskienė & Robertas Damaševičius, 2023. "Out-of-the-Box Learning: Digital Escape Rooms as a Metaphor for Breaking Down Barriers in STEM Education," Sustainability, MDPI, vol. 15(9), pages 1-33, April.
    3. Johanna Andrea Navarro-Espinosa & Manuel Vaquero-Abellán & Alberto-Jesús Perea-Moreno & Gerardo Pedrós-Pérez & Maria del Pilar Martínez-Jiménez & Pilar Aparicio-Martínez, 2022. "Gamification as a Promoting Tool of Motivation for Creating Sustainable Higher Education Institutions," IJERPH, MDPI, vol. 19(5), pages 1-20, February.
    4. Guadalupe Molina-Torres & Irene Sandoval-Hernández & Carmen Ropero-Padilla & Miguel Rodriguez-Arrastia & Jesús Martínez-Cal & Manuel Gonzalez-Sanchez, 2021. "Escape Room vs. Traditional Assessment in Physiotherapy Students’ Anxiety, Stress and Gaming Experience: A Comparative Study," IJERPH, MDPI, vol. 18(23), pages 1-9, December.
    5. Ana López-Martínez & Lourdes Meroño & María Cánovas-López & Antonio García-de-Alcaraz & Luis Manuel Martínez-Aranda, 2022. "Using Gamified Strategies in Higher Education: Relationship between Intrinsic Motivation and Contextual Variables," Sustainability, MDPI, vol. 14(17), pages 1-14, September.
    6. Alberto Ferriz-Valero & Ove Østerlie & Salvador García Martínez & Miguel García-Jaén, 2020. "Gamification in Physical Education: Evaluation of Impact on Motivation and Academic Performance within Higher Education," IJERPH, MDPI, vol. 17(12), pages 1-16, June.
    7. Miao, Xiaoyu & Niu, Ben & Yang, Congcong & Feng, Yuanyue, 2023. "Examining the gamified effect of the blindbox design: The moderating role of price," Journal of Retailing and Consumer Services, Elsevier, vol. 74(C).

    Most related items

    These are the items that most often cite the same works as this one and are cited by the same works as this one.
    1. Behl, Abhishek & Jayawardena, Nirma & Bhardwaj, Shikha & Pereira, Vijay & del Giudice, Manlio & Zhang, Justin, 2024. "Examining the failure of gamification in implementing innovation from the perspective of problematization in the retail sectors of emerging economies," Technovation, Elsevier, vol. 129(C).
    2. Leclercq, Thomas & Poncin, Ingrid & Hammedi, Wafa, 2020. "Opening the black box of gameful experience: Implications for gamification process design," Journal of Retailing and Consumer Services, Elsevier, vol. 52(C).
    3. Hammedi, Wafa & Leclercq, Thomas & Poncin, Ingrid & Alkire (Née Nasr), Linda, 2021. "Uncovering the dark side of gamification at work: Impacts on engagement and well-being," Journal of Business Research, Elsevier, vol. 122(C), pages 256-269.
    4. Conzo, Pierluigi & Aassve, Arnstein & Fuochi, Giulia & Mencarini, Letizia, 2017. "The cultural foundations of happiness," Journal of Economic Psychology, Elsevier, vol. 62(C), pages 268-283.
    5. Xiaochuan Song, 2022. "Investigating Employees’ Responses to Abusive Supervision," Merits, MDPI, vol. 2(4), pages 1-20, November.
    6. Julen Izagirre-Olaizola & Jon Morandeira-Arca, 2020. "Business Management Teaching-Learning Processes in Times of Pandemic: Flipped Classroom at A Distance," Sustainability, MDPI, vol. 12(23), pages 1-17, December.
    7. Carmen León-Mantero & José Carlos Casas-Rosal & Alexander Maz-Machado & Miguel E Villarraga Rico, 2020. "Analysis of attitudinal components towards statistics among students from different academic degrees," PLOS ONE, Public Library of Science, vol. 15(1), pages 1-13, January.
    8. Danni Liu & Anouk Dijk & Shanyan Lin & Zhenhong Wang & Maja Deković & Judith Semon Dubas, 2023. "Psychometric Properties of the Chinese Version of the Highly Sensitive Child Scale Across Age Groups, Gender, and Informants," Child Indicators Research, Springer;The International Society of Child Indicators (ISCI), vol. 16(4), pages 1755-1780, August.
    9. Brian K Miller & Kay M Nicols & Silvia Clark & Alison Daniels & Whitney Grant, 2018. "Meta-analysis of coefficient alpha for scores on the Narcissistic Personality Inventory," PLOS ONE, Public Library of Science, vol. 13(12), pages 1-16, December.
    10. Anna Mutule & Marcos Domingues & Fernando Ulloa-Vásquez & Dante Carrizo & Luis García-Santander & Ana-Maria Dumitrescu & Diego Issicaba & Lucas Melo, 2021. "Implementing Smart City Technologies to Inspire Change in Consumer Energy Behaviour," Energies, MDPI, vol. 14(14), pages 1-15, July.
    11. Adam Pawlewicz & Wojciech Gotkiewicz & Katarzyna Brodzińska & Katarzyna Pawlewicz & Bartosz Mickiewicz & Paweł Kluczek, 2022. "Organic Farming as an Alternative Maintenance Strategy in the Opinion of Farmers from Natura 2000 Areas," IJERPH, MDPI, vol. 19(7), pages 1-22, March.
    12. Hatice Doğan-Südaş & Ali Kara & Emre Karaca, 2023. "Effects of Gamified Mobile Apps on Purchase Intentions and Word-of-Mouth Engagement: Implications for Sustainability Behavior," Sustainability, MDPI, vol. 15(13), pages 1-17, July.
    13. Waqas, Muhammad & Salleh, Noor Akma Mohd & Hamzah, Zalfa Laili, 2021. "Branded Content Experience in Social Media: Conceptualization, Scale Development, and Validation," Journal of Interactive Marketing, Elsevier, vol. 56(C), pages 106-120.
    14. Athina G. Bright & Stavros T. Ponis, 2021. "Introducing Gamification in the AR-Enhanced Order Picking Process: A Proposed Approach," Logistics, MDPI, vol. 5(1), pages 1-16, March.
    15. Adina Letiţia Negruşa & Valentin Toader & Aurelian Sofică & Mihaela Filofteia Tutunea & Rozalia Veronica Rus, 2015. "Exploring Gamification Techniques and Applications for Sustainable Tourism," Sustainability, MDPI, vol. 7(8), pages 1-30, August.
    16. Gádor Indra Hidalgo & Fermín Sánchez-Carracedo & Daniel Romero-Portillo, 2021. "COVID-19 Emergency Remote Teaching Opinions and Academic Performance of Undergraduate Students: Analysis of 4 Students’ Profiles. A Case Study," Mathematics, MDPI, vol. 9(17), pages 1-20, September.
    17. Rue, Lisa A. & Estrada, Samantha & Floren, Michael & MacKinnon, Krista, 2016. "Formative evaluation: Developing measures for online family mental health recovery education," Evaluation and Program Planning, Elsevier, vol. 55(C), pages 27-34.
    18. Isabel Gallego‐Álvarez & María Consuelo Pucheta‐Martínez, 2020. "How cultural dimensions, legal systems, and industry affect environmental reporting? Empirical evidence from an international perspective," Business Strategy and the Environment, Wiley Blackwell, vol. 29(5), pages 2037-2057, July.
    19. Sommerland, Nina & Masquillier, Caroline & Rau, Asta & Engelbrecht, Michelle & Kigozi, Gladys & Pliakas, Triantafyllos & Janse van Rensburg, Andre & Wouters, Edwin, 2020. "Reducing HIV- and TB-Stigma among healthcare co-workers in South Africa: Results of a cluster randomised trial," Social Science & Medicine, Elsevier, vol. 266(C).
    20. Ana Manzano-León & Pablo Camacho-Lazarraga & Miguel A. Guerrero-Puerta & Laura Guerrero-Puerta & Antonio Alias & José M. Aguilar-Parra & Rubén Trigueros, 2021. "Development and Validation of a Questionnaire on Motivation for Cooperative Playful Learning Strategies," IJERPH, MDPI, vol. 18(3), pages 1-10, January.

    Corrections

    All material on this site has been provided by the respective publishers and authors. You can help correct errors and omissions. When requesting a correction, please mention this item's handle: RePEc:gam:jijerp:v:17:y:2020:i:7:p:2224-:d:337338. See general information about how to correct material in RePEc.

    If you have authored this item and are not yet registered with RePEc, we encourage you to do it here. This allows to link your profile to this item. It also allows you to accept potential citations to this item that we are uncertain about.

    If CitEc recognized a bibliographic reference but did not link an item in RePEc to it, you can help with this form .

    If you know of missing items citing this one, you can help us creating those links by adding the relevant references in the same way as above, for each refering item. If you are a registered author of this item, you may also want to check the "citations" tab in your RePEc Author Service profile, as there may be some citations waiting for confirmation.

    For technical questions regarding this item, or to correct its authors, title, abstract, bibliographic or download information, contact: MDPI Indexing Manager (email available below). General contact details of provider: https://www.mdpi.com .

    Please note that corrections may take a couple of weeks to filter through the various RePEc services.

    IDEAS is a RePEc service. RePEc uses bibliographic data supplied by the respective publishers.